Comments
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I would love the no depip change! I already basically do this myself by playing a meta Nurse build when I'm at 3 pips, but I would prefer to be able to meme around with Meyers or Clown whenever I want to instead of only playing low tier killers when I've just ranked up or when I'm already iri 1.
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Why isn't the spies comparison good? A perk that you might get no value out of depending on how the survivors and you play vs another perk that might get no value depending on how the survivors and you play. That's the comparison I was making. You can come up with a comparison that fits that bill if you want. As for the 30…
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They said somewhere it would take an hour of play per day to unlock all the perks on every killer before the next killer comes out as opposed to 4 hours currently, I think that's where the 75% grind reduction they're talking about comes from. But how long does it take to unlock all the perks on the existing killers for a…
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True, but I would actually like a perk that blocks pallets for a couple seconds while picking up a survivor, or a perk that just nullifies pallet saves silently like Lightborn.
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That's like saying there's no use for Spies because I can just look around for crows, or there's no use for Lightborn because I can look around before I pick up, if you don't want the guarantee don't run the perk. If there's a perk to nullify flashlight saves why not have a perk that nullifies pallet saves? Furthermore,…
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What data did you think was cherry-picked? I'm worried about how much bp it will take to get high rarity addons, there is already only 2-4 purple, and 1-2 iri addons in a level 45-50 bloodweb, and now the bloodwebs will be reset to tiny bloodwebs after prestiging. I would have preferred a 66% grind reduction from just…
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You pointed me to the official DBD discord that has a whole section dedicated to helping people team up into 4-man swfs with full comms. The devs already think the game is almost as balanced for full comms as it is for solo queues, and killers already complain about it being unfair to go up against 4-man squads with full…
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i said that the community will ask for rebalance once voice chat was an in-game feature. I don't know how you expected me to get that out of Balancing around it will never work because of language barrier and technical limitations as well as people just not wanting to talk to randoms But setting that miscommunication…
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Remove the BP limits so I can play a BP farming build with the BP farming meme addons and the meme bp farming perks and just have fun grinding fast. Is that so much to ask?
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It's not a good reason, most games let you just turn off voice chat, and dbd already lets you permanently minimize the chat window. You might prefer it not be added for that reason, but it isn't a good reason to leave it out of the game.
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You need to think a little harder about what you're saying. If I can already use voice chat in swfs, and BHVR thinks it isn't an unfair advantage to use third party communication against the killer, why would adding voice chat to the game change anything about the balance? Either the presence of voice chat is so meaningful…
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Does this really seem like a good response to you? Europeans play Counter Strike, even with language differences and they still have fun and do well. If having no communication makes such a difference why is it possible to SWF? If not having voice communication puts survivors at a disadvantage against a killer, wouldn't…
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I don't want to talk to my friends, I want to talk to my solo queue teammates. It doesn't take that much work to implement voip, I think it's an Unreal Engine plugin. The moderation it needs is minimal, games have voice chat all the time and they don't need massive moderation apparatuses to ban people being mean. The game…
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Language difference and possible abuse are not good reasons, every game with voice chat has that. Furthermore you can just turn off voice chat if you don't want people being mean to you but you can't realistically organize voice chat as solo queue. The spaghetti code is very possibly why it hasn't been added, but it's…
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Because killer mains either like Nurse and defend her, or they don't care and don't bother responding. Survivor mains do the same thing with SWFs, if they play with their friends they defend SWFs and if they don't they just scroll by because they don't care.
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All these arguments miss the mark, just because you can't play the game without malding over "lost" bloodpoints doesn't mean I can't. I lost an option to get more bp when I wanted to grind faster while gaining nothing, you get to play more builds because an artificial restraint you imposed on yourself has been removed. I…
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I wish there was a concede option, it would make playing as a jerk have actual consequences for the killers and survivors. It makes no sense that I have to sit in a corner for ten minutes just waiting until a sweaty swf that's way too good for me decides they're going to let me go by finishing the last generator, and I…
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I don't see why I need to get hooked twice in a row at 4 or 5 gens, and then sit around slugged while the killer goes on another chase. I'm malding on the floor, just let me leave.
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Is there anything substantively wrong with what I said, assuming I referred to the situation as "the David gambit" instead of "the Dumbledore gambit", or is it just my phrasing you have a problem with?
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I actually can't believe COH was totally untouched. Is it literally just because it's picked less than self care? Good teams use COH to much better effect than self care, and it's so annoying to deal with if the boon is somewhere hidden up stairs.
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The Dumbledore gambit worked out well for them on David, I wouldn't be surprised to see them run it into the ground. It's not like they lose anything by doing it, and it makes people who don't mind lazy world design happy.
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I wouldn't be salty if her blink attack didn't count for insta-downs. She'd still be fun and very strong. Blight is S-tier and his rush attack works that way so I don't even think that nerf on Nurse would drop her down to A-tier, Blight might edge her out on the tier-list though. I don't agree with people who argue that…
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I think that it would give Oni too much early game pressure considering how his whole game loop is centered around building up enough blood orbs on the map to give himself perpetual power uptime. The second you have 2-3 power activations worth of blood orbs lying around you can pretty much slug everyone out and have a…
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I hate going on hot streaks where I win a bunch of games in a row. I don't want to let everyone survive because it's more fun to 4k, but I also know that I'm going to have to either start letting everybody go, or there will be very unfun games against survivors way better than me coming soon.
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🙏🙏🙏
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Nobody knows, all we know is that the reward won't be a cosmetic. I really hope the reward won't be too good, I don't even have the builds I want on every killer, never mind p3.
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I think it's easier to remember "second meg from the top, black hoodie" if you want to tunnel out a survivor, it is much harder to remember who has one hook and who has 3 when you're at 8 hooks. It's much easier to tunnel without a hook counter than it is to 12 hook without a hook counter. I hope a hook counter is added.
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Just make up a reason. It literally doesn't matter. Here's three: DBD is his favorite game, but he gets motion sickness from running around so he camps while his nausea subsides. He could only play one more match and needed to kill 2 survivors to finish off his "kill 4 survivors" rift. He decided to camp because you can…
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I think the effect builds have on killer lethality is a big problem too. Can you buff Clown to be an effective killer basekit? Yes. But along with that every addon/perk combo needs to be reevaluated to make sure Clown isn't too strong. Likewise if you have 25 Pinkie Fingers and Gin Bottles saved up for Clown and you decide…
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Why is Nurse the only killer with a higher skill cap than survivor?
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I would like to see more + bolder PTB experiments. There is no reason why they can't put out a beta branch where they just experiment with a few ideas for a week. They could do a whole week where they just experiment with different ways to balance Dead Hard, or spend a week fiddling with percentages on over/under…