Comments
-
What i persoanlly would want: Increase clock cooldown to 75 seconds, either reduce the sleep imminity timer to like 20 seconds or make it ONLY work agasint the passive timer. Pallets should be a little less obivus. I think its fine you can tell they are fake, but make it harder to notice.
-
But those killers still worked the same. Bubba was the same, just made alot cleaner. The core of doctors and clowns powers remainend the same besidfes the new editons. SM is a mess of a kilelr and i dont know if she can even count. Shes had like 4 reworks
-
yea i realized that i got the addons mixed up after i posted lol
-
Licen was removed because it was way too strong with Hex builds. Thats the only reason
-
The game has b een survivored foucs for like 5 years my guy, its only recently weaker killers have been getting buffs, because you know, they are WEAK?
-
Freddy always had like 4 ablities, more then most killers lol. Nothing really changed
-
freddy being able to freely tp to you would be ######### busted. pinhead can only do it if you solve the box, and sigliaury can only do it sometimes
-
oh yea, sure is fun to just eat pallet aftae pallet with littrely no tools to deal with it. Or survivors infnite vaulting windows, waking up mid chase, yes so much fun
-
No, he had more issues then that. He had littrely no power. No real chase power, very weak slowdown, no way to down faster. His entire power was 'tracking in dream world, stupid and unfun slowdown, and a power that nerfed him for no reason. All being alseep did was make it slow and gave him tracking. Wouldnt help him get…
-
Dont forget his first version was also hard nered after release for no good reason lol
-
Freddy isn't even complex though? Avoid the blood which moves be careful about pallets, always try to wake up don't heal while asleep
-
Lol no he wasn't. He was the worst killer in the game, even more than current skull merchant
-
So bascally bring back old Freddy who litterly got nerfed by his own power?
-
I'm not sure why you expected any different. No rework has fully changed a killers power besides SM because she's a mess.
-
Breaking a pallet takes 2.4 seconds. A smart killer wouldn't be affected by the blind if you can hear them use it.
-
that just makes it extra slowdown which is still very nice
-
No they littrely said he can teleport to healing survivors
-
Could you clear some things up about the rework if possible? For instance, are snares a projectile now?
-
If they manged to use an alram clock agasint you fast enough in chase, then your just bad. It takes like 3-4 seconds to use one
-
Consdering FReddy has 3 ways to increase the sleep timer, no, it doesnt. m1s fully do it, snares add like 15 seconds, pallets will make you instantly fall alseep, teleport does 15 seconds. if he didnt have 4 ways to make you alseep alongside a timer then sure
-
There is though? Awake survivors can be injured by pallets, slowed by snares, be teleported to by Freddy if they heal, cant hear his TR. How much more do you want? Make them permeantly exposed?
-
They ARE alseep. BHVR has said several times that when a trial starts, survivor are only in a mirco sleep. Which means they arent fully alseep but are falling alseep. Im sorry but his orginal concept will never work in this game. You cant have a killer who can only interact half of the time
-
I disagree, the rework sounsd way better. Hes always a threat, with snares chasing you down, pallets able to explode cross the map, freddy able to show up in an instant anywhere. That sounds like Freddy to me
-
Then why even bother mentioning it at all?
-
even if you never use it, its teh fact it exists. it will make survivors not want to heal in the dream world, so waste time trying to wake up or stay injured
-
Who cares?
-
I dont think you guys understand, old freedy was never going to come back. he never will, because he just cant work. How do you balance a killer who littrely cant do anything? He cant stop hooks, gens, gates, totems, ect, because of how long it took for them to fall asleep. Then, he of course had no power
-
No they havent, DBDs lore is about events that havent even happened in a game/video.
-
You are aware its not BHVRs choice for the lore right.
-
The backstep on wolf form is perfectly fine. The wolf form NEEDS a weakness and being unable to mind game is fair.
-
It was FNAFS end that made them announce it early, not BHVR.
-
There will never be a Freddy killer. Hes techailly a child which BVHR avoids
-
Im sorry but his gameplay was just too hard. He NEEDS lower skill because right now his skill needing is just frankly too high for a medium reward. He is harder then blight, nurse, spirit, wesker ect, all way stronger killers, who can be done with easier results.
-
There are things to damage outside of gens you know…breaking a pallet or wall in 1.8 seconds is extremly powerful. Also, you didnt even provide a good soultion to the problem.
-
Bro you do understand how TF a live service game works right?
-
But does he do anything to the downed survivor like current victor is my question
-
Yes but is that ALL it does? Cause if thats all it does then its a huge nerf
-
Could you at least tell us what victor being on a downoed survivor even does? You guys never said what it did.
-
Can you guys reconsider victor not latching onto heathily survivors? I think if you kept that with the new effect, and all the qol buffs, then they will be in a good place.
-
Hell if you rembmer, they did change oni to not need to slug. There was a point where he HAD to also slug
-
Im mostly upset that they lost a big part of the pressure in latching onto healthly suyrvvirors, preventing them from doing anything and gaining the info. Now, Victor is just a generic chase tool who can injure.
-
Oni doesnt HAVE to slug, thats the differnce. Twins bascailly had no choice but to slug since it was too hard to pick up survivors.
-
Same. They are praobly stronger but all the uqnuie aspects of twins are gone. No pressiring a single survivor with victor latchg while you chase someone else (which i what i liked) I wish they make being able to latch victor onto survivors an option you can swap between.
-
The fact you cant attach victor to healthly survivors, losing a large part of your pressure and power for no reason is what i mostly dislike. It feels uncessary to remove that part of the power, along with the killer insncit and reaveal. Seems like Twins will be way more one dimeosinal and boring, as all victor is good for…
-
I dont like the Twins changes, moslty the fact you cant attach to healthly survivors. I dont see why that needed to be removd.
-
That was unrealistic and you know it
-
But your soultion is the issue. Some people want to compley remove the hindred, but that isnt the issue.
-
You guys act like its hard to fix. Just make infection not passivly build while under endurance, in a chase, doing a concosupis action, ect. Any one of these fixes the issue
-
The funny thing is, ghostface on the ptb bascailly had that, expect it was a loud ass nosie, and guess what? It was awful. BHVR is afraid to make stealth, acaullty stealth
-
This post just sounds like: New things bad, old better. The game is in the best spot it has been in years. Build variety, most killers are viable, maps suck less.