The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
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Another way to alleviate that issue would be to have all possible totem spawns on the map be slots where you can set a hex totem(kinda like a trapper trap). A small sprite can be made to indicate if a hex can be placed there. No wasting time going across the map to light up a dull totem. The killer would need to prioritize…