Introduce a respawn system. Player on the hook immediately dies. Their second state is a second life. Allow players to change 1 or 2 perks, when they select their new survivor(like loadouts). Player respawns as far away from killer or gen.
Kinda like Freddy's dream world is to him(a home field adv) This would avoid the common pitfalls that constantly plague this game: playing whack-a-mole with bugs and balancing. It would cut development time, save money in the long run, and allow more creativity to enter into the game. Instead of reworking leatherface's…
Adding the ability for the killer to hex a randomly generated dull totem, would satisfy people and stop the BS of bad totem spawns and little use of the perk. Increasing the cleansing time of a dull totem a bit would also aid in having people just cleanse rush dull totems early.