The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Thank you I appreciate the answer. Now I Just wish that the devs would've included that bit of info along with this update earlier. it seems I'm not the only one that has fallen victim to the situation in game and I think personally it's messed up that players like me try and go unhook another survivor believing that…
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You're welcome guys lol
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I definitely appreciate the fact you're like the only one who responds to my posts. Thank you for the advice I'ma try out some kill room ideas
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I love the sound of this idea. I also think the Custodian would be a good killer candidate bcuz of the weapons, (just drop the ranged weapon and have the ability to set traps) plus, we'd have skins for the Custodian too. Not to copy trapper but, like what if you could set 3, (non OP), different kinds of traps like Impaler,…
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I've been finding hopping through and sticking to the sides of the CC Hallways actually helpful, you just have to be precise when shooting down traps ahead down the path. I've been trying to experiment with my own CC base and I've been seeing people just hopping the entirety of it with barely even 2 deaths. I may not have…
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Well shoot lol fair enough point there. I guess I didn't consider the hard work. However this does make me wish we can move the Genmats locations but, I dont think it'd be any different than what you said.
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Not only that I kind of wish you could copy an outpost you have successfully raided. Like the end screen should have an option to "copy outpost" because I've come across a few good and fun bases I'd spend 20 or more deaths on that I'd love to copy and make changes to it too. Maybe the option could include spending a large…
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I appreciate that you're one of the various many that actually show paths to tombs like that. I very much tend to wonder when there's no tell of arrows leading to tombs. I don't have much resources to begin with like other raiders so it's hard for me to keep my base(s) running and unlock new upgrades from all my advisors.…
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Ah I see what you mean now. Yea it'd be kind of cool if they did something to help with that. Like why not when set and record paths for guards they could add an option to "see demonstration" or something so we can see what happens while we're still in build mode?
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I think I understand what you're suggesting, but while placing and recording routes you can already watch a hologram of the said guard(s) running their route after you recorded it.
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What if the bolt of electricity instantly streams across horizontally or vertically depending the angles and clear sight of the nodes facing eachother, after a normal charge rate of 1sec of activation to force the raider to have to peek the corners to shoot them down. Then we can alter how the trap works with upgrades/mods…
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This idea would help with waking up for me personally because I can't just play games in the morning when I have responsibilities like making sure my child gets up for school or making breakfast and stuff and getting ready for work. I'd love to be able to check on my outposts immediately without having to wait through…
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How would the trap work as in stopping or killing the raider(s)? Could you describe what it might look like when it activates/triggers? Also, should it be a cube like the plasma coil or a wall/floor/ceiling trap? Actually though, if you wanted to be a trap, wouldn't you want it to be hidden until the raider crosses it…
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Fair enough, I kind of forgot ppl could just put blocks around said "key"
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Yea I understand, it's just so frustrating when you do go back to check on it just in case it was a holocube blocking it and it turns out they've simply built on top of it. Unless somehow ppl have figured out how to make a holocube have a skin, but, that's not a thing either lol
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Fair enough, I guess I didn't think of the fact players would be frustrated even more. Well you've given me a new perspective of the game and I appreciate the time you took to view my post. I hope to come up with something cool later in the future then.