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Comments
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Agreed. I really don't want to Chucky players to be forced to play it safe the whole game as it kinda gets rid of player expression and makes his gameplay super straightforward and by the books.
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never said you were supposed to be ignoring god pallets. chucky shouldnt be that busted. it shoudlnt be an issue that he has to break some pallets and i think the current scamper counterplay is fine
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People will have to be running forward in certain circumstances so while rare, it is possible. Also, with how BHVR seems to be listening to outside sources on opinions for killer changes/balance, I doubt he would end up like Blight. Scamper just needs to be a little faster and he's in a great spot basekit wise.
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While not a lot of counterplay is available to slice and dice, it still does exist. It mostly boils down to a less egregious version of Nurse. The most important things to do against Chucky are to remain out of LOS, be unpredictable with movement so he can't hug a wall with slice and dice, and 50/50s at pallets/windows.…
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Not sure how to quote specific sentences but regarding what you said about the killer having no counterplay for scamper dodging is actually untrue. Scamper hits are most definitely possible, but you just need to be sure that the survivor is not close to whatever pallet or window you are intending to scamper. If the…
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Chaining scampers to get a hit very rarely works out for you so I would argue that if you do get a scamper hit, you should definitely be heavily rewarded for it. I believe turn rate is mostly fine currently because if it was increased we would kind of go back to scampers being uncounterable which I'm not a big fan of…
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I think that overall the map is pretty well made and is fairly interesting with the main building and middle section being both a chokepoint and a lookout spot. Tile spawning is normally good but there can be some egregiously bad deadzones occasionally and sometimes 4 generators can spawn on one side of the map which is…
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Legion (Julie) in the Party Crasher outfit. No contest
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Basically, Hillbilly used to have addons that would heavily decrease the amount of time needed to fully charge his chainsaw allowing him to use it pretty much anywhere with little to no skill being involved. You could charge the saw so quickly that survivors would have no time to do anything and just immediately go down.
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I wouldn't "nerf" Spirit but instead change her to have more counterplay on the survivor side. Currently, survivors have zero information on where the Spirit is while phasing. Not only that, it's borderline impossible to tell if she really is phasing in a real game. The standstill "mindgame" is probably the cheapest way to…
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Just had the same issue. I don’t know if it’s the same on the survivor side as well.