The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Yeah, sure. Why even have any skill based gameplay at all? Just let either team press a button that has a 4% chance for an instant win and a 96% chance for an instant loss. It's fair and fun gameplay if it's a rare chance. No. The point is these mechanics have no place in the game, and your trolling game is weak.
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Deliverance requires a perk slot and has a high risk because you might get hooked first. It does not rely on chance, so you can use your ability to unhook yourself as part of the team strategy. 4% doesn't require any perk slots, any thought, any skill, any planning, or any brain activity at all and has no risk in…
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You're seriously saying that a survivor unhooking right in front of you is fine because you can just wait out the grab for the entire 60 seconds the person is on the hook (longer with deliverance) until they finally go for a grab. And you don't see anything wrong with that being a thing someone would have to do when they…
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So should they add a 4% chance for the killer to make a survivor to instantly teleport to a hook without chasing them? If it's a rare chance, it's automatically balanced, right?
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My main issue with SB is that survivors can run it every match and just never have to learn awareness. It gives them a free out for being caught in the open and my issue with exhaustion in general is that the only counterplay to a survivor zooming off is to just play blight every round. Again, the game is supposed to be…
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downing two people and then watching as one rng's himself out of a losing state to then stand next to another hooked survivor with no risk whatsoever, turning an earned 2 hook into a forced 2 unhooked isnt camping, they can do this immediately and 2 inches in front of your face. if 4% was there to stop camping it wouldn't…
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Seems like more challenges in this event are bugged than ones that aren't. I'm also getting no progress on this one.
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not the point. if they have off the record they can just sit there for an entire minute until you hit them or leave, and survivors exploiting this cheese will.
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The in game filters are closer to a simulation of the condition than a filter to actually help it. And tinting the entire screen might tint the game elements, but it also tints everything else to the exact same degree and thus negates the effect entirely. Lots of games do this due to legal requirements to have a…
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It doesn't matter, you're forced to hit them or they'll do it anyway.
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Rolling a lottery to get a cheesy win is not a solution for facecamping, it's just a detrimental element of chance to make one side get a free win after a fuckup that the other doesn't have any equivalent to, and going for it just throws the game if you don't get lucky. That isn't stopping anyone from camping. In the 96%…
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This happened to me on killer too. Can't wait for the fix 2 weeks after the event is over.
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Usage rates don't really mean anything. OOO is completely and entirely broken in SWF and only has 0.22% usage rate. Self care is utterly worse than useless and sits at 8.2% If we just look at these numbers relative to the average than OOO needs a buff and self care needs a nerf, but in reality those would be terrible…
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Find a SWF, hook one in the basement, wait for the trio of simps to arrive and bodyblock. That's how I did it.
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Self care is also one of the highest used perks. Usage rates at all ranks are going to skew to weird places, and Windows is a great perk for new and solo players. It isn't powerful, it doesn't even actually do anything. It's just there to make up for not having experience and a swf for the same result. It's a good perk,…
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Yes, that's my point. Windows having a high usage rate doesn't make it good.
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Spending 30+ seconds camping a loop while gens get done isn't nothing. If you get a hit or break a pallet or use any power even slightly you lose it, too. This is the equivalent of needing to run for 35 seconds without vaulting a window or dropping a pallet or 360ing or dropping through a hole or having another player…
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even worse bait
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Statistically, Nurse is the worst killer. The metrics don't really inherently mean anything.
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I mostly get SWFs with 3-4 DH, and SWFs don't need windows.
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All Windows does is let players unfamiliar with a map loop. I don't think I've seen it maybe ever at high mmr, because survivors only want to run perks that give them free wins.
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bad bait
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I don't think that's the problem. My issue is that survivors don't have to think or earn the value from extremely powerful chase perks, but killers do. I would have no issue with something like dead hard if it had an appropriate activation condition, or a downside to using it incorrectly. (And not getting your free health…
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Name one perk stronger than DH.
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Dead hard gives way more distance than a little dash now. Do you think a perk that makes survivors take no damage when not exhausted would be fair? Because that's all it is, especially with the cheater epidemic running rampant and auto dead hards in many games. That's not even mentioning how it now completely negates the…