zirumiox

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zirumiox
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  • Honestly all respawning ideas etc feel kind of bad to me. They take the reward away from the surv when they destroy totems and keep frustration of killers when totems get destroyed early. One solution that could work and be consistant would be: Make every Hex function like Thrill is right now. Each perk having 5 stacks and…
  • This is hilarious 😂! Really brightens the mood at this dark time in dbds history, ty.
  • You don't balance the game to cater to inferior players or you break it. The game is a casual party game for survs and that's why it's kind of stressful for a killer. Sure they should make the game more fair for the killer so they don't need all the perks and such for a chance. And do also consider that mm is broken atm…
  • You contradict yourself so badly it hurts. Them not fixing actual issues and still nerfing ruin is the issue exactly. Poor map design(size, loops and totems) causing too fast games, bugs(sound and dedicated server inconsistencies) are way up higher in what needs to be changed. So ofc people are upset the devs remove the…
  • The ideas behind the ability changes were good if you just understand what they mean. Personally i love the reworks ability kit, makes him a lot more skill expressive and fun/rewarding in chases cause you don't have to swap a stance and therefore lose speed(a clear buff to a before bad ability in chases). And you no long…
  • They are supposed to be that by design pretty obviously so that every1 can find their own look and have a unique character. And prop. not run into balance issues and things like you facing 4 of the meta surv (if one exists) and no ways to differenciate the players. That being said there is the male/female differenece…
  • The mash-ups are a nice idea imo. Though the devs making them instead of working on the game isn't what we need rn. Also what makes things worse is the serious lack of quality in the mashups. Can't see why would anyone think that an asian girl who cant understand basics of the game screaming at the top of her lungs is fun,…
  • The fact that a large amount of streamers(who play a lot of the game) do not see playing against a legion fun/fair doesn't happen just because. There are several reasons why one would dislike legion. Main issues being: Frenzy removes any punishment for missing attacks for no real reason which removes reward from outplaying…
  • I also did say that I wouldn't consider a thing to avoid ranking up a normal intended tactic that is intended to be used by the devs. For example if you go into a game just to wait for the killer to kill you so you depip. It can be done but is it a tactic? It does ruin the normal gameplay. The main question in this is that…
  • This is basically my point. He has no reason not to hook at the very least someone. Since if he's slugging everyone, there is always the chance someone finds the hatch when last slug alive. The only reason I see there is, is him trying to avoid ranking up. Since you don't gain anything from slug kills do you?
  • Power that is even worse of a gimmick than the one currently is a stupid idea. Freddys issue is that that his power is very different and therefore hard to balance already. Not to mention how often the game would crash on people with this kind of power. DbD being as terribly optimized as it is, something like this in an…
  • There should be some form of lobbyban so that you'd have delay that you can't relobby. Since there is already lines of code to set timers on creating lobbies (after exiting swf or killer lobby you have 5s wait), it shouldn't be too hard to put a say 5min/15min/1h dc wait penalty. And this would reset around every hour or…
  • One thing that would help is not showing survs the door locations at all when gens get completed. This would give time for the killer to catch survivors who don't know door locations and help to score 1 more hook/kill. Finding the doors would be an extra "objective" that the survivors actually need to do. Would create an…
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