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To those who play on stretched resolutions as killer, why?
I understand why you'd use it as survivor, it allows you to see over loops better and makes movement feel smoother, but what's the point as killer? Vertical FOV isn't important and at times it even blurs your vision. Is there a point to it as killer or is it more of a preference thing from using it in other games?
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My Proposed DS Nerd / Rework
The most common problem I see with current DS is killers being punished for being good. You can hook 3 survivors, then get DS'd by the first one you hooked 50 seconds ago. Then get DS'd again, then again. It is meant to be an anti-tunnel perk, so I have an idea that would keep it as an anti-tunnel perk while not punishing…
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Looking for Players to Test Things With (PTB KYF)
I'm looking for some people to help test things with on the PTB in KYF.