Can we come up with some kind of implementation that somehow deters killers from tunneling? From a survivor standpoint, you have to run a pretty limited selection of perks. There are no addons that give survivors the edge like there are for killers, and that's not up for debate. I'm a rank 4 survivor, and for the past 2…
Can something be done about survivors spawning right in front of the killer? I just played another game (Killer agreed with the crappy spawn) on the Autohaven map, and I spawned on the back corner of the big garage with the gen in it. I had sprint burst, so I immediately started walking along the back wall of the garage…
Can the skill check circle fps be smoothed out any? I have no issues with the game itself, but the actual little sweeping action of the skill check is jumpy. Instead of like a sweeping motion of say, a watch's second hand, it "clicks" around the circle.
Can we do something about the extremely intrusive "Claim your rewards" notification for those of us who have no rewards to claim?
So, if you're the only survivor left, and the trapper closes the hatch because he found it before you, it's game over for you. Had a guy using bloody coils on his traps, and placed them in front of the exits. So when you disarm them, he's notified and comes right for you, and because of the coils, one hit and your down. If…
Now, I waited in the lobby for a short while, maybe 3-5 minutes, for a game. When I got in, I immediately walked across to the other corner of the map, to start stalking. Found one guy, chased him for a little bit and downed him. By that time, 4 gens were done. We're talking like 3-4 minutes of gameplay at this point. Why…