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A Way to Create Pressure without changing gens
QUICK OVERALL SUMMARY FOR THOSE WHO DONT WISH THE READ THE ENTIRETY OF MY POST: BLEED OUT TIMERS SHOULD EFFECT SURVIVORS THROUGH THE ENTIRE GAME WHILE IN ANY INJURED STATE 240s or 4 Minutes Currently vs Suggested 600s or 10 minutes in total with a 1.5s increase while near death. Goal is to create more pressure for the…
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Should Spirits passive be changed?
Many players from streamers to casual players myself included can find the spirit frustrating to face at times. And its not even due to her power in my opinion, although many dont like her power i find it just to be the ultimate mind game power at times and dont find it frustrating to face. What i do find frustrating…
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Bleed Out Timer Change
Quick overall Summary for those who dont wish the read the entirety of my post: Bleed out timers should effect survivors through the entire game while in any injured state 240s or 4 Minutes Currently vs Suggested 600s or 10 minutes in total with a 1.5s increase while near death. Goal is to create more pressure for the…
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'All Killers should have 4 Very rare and 2 Ultra Rare add ons"
So according to the Devs in the latest change to the game with everyones favorite floating killer-> "All Killers should have 4 common, 5 uncommon, 5 rare, 4 very rare and 2 Ultra rare add ons" So based off of this statement i just gotta ask the devs..when are the chainsaws gonna get greased up with 2 ultra rare add ons...?