The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Its a very weird update. For they are just back tracking and nerfing a perk interaction for a RARE situation for a very underwhelming perk in merciless storm outside of low ranks.
-
What?! Lol Hex ruin + Undying + Pop + Tinkerer was META, or just pop + tinkerer + Scourge + optional. It was the meta
-
Slow down perks has ALWAYS been the meta, you honestly prefer one perk giving a free win which wasn't earned over having the killer make their entire build focused on defending the sole objective of the game? Thats wild
-
Its cool to see that most of the things mentioned here have almost all been added to the game so many years later.
-
So is it dont get downed or just get downed earlier? Lmao
-
Its a skill issue? So example I loop a killer for 4 gens and then get face camped by huntress or Billy, thats a skill issue? You're literally that one dev guy who said its not skill unless you escape lol
-
Yup totally
-
Ide rather get face camped by Bubba, instant downed by the greatest nurse in the game, tunneled by Wraith, tombstoned as obsession vs Myers, deal with old doctor, and face old flick Blight ALL in a ROW then face Dredge ONE time
-
One of the strongest easiest to use powers in the game with his teleport to which has 0 indication is happening along with 0 cooldown on it and instant grab possibility without even being in the locker. On top of a passive power that makes it basically impossible to see anything thats not 4 feet in front of you. Screw this…
-
Even 4s is too much, giving them one of the most powerful perks in the game can be easily abused and manipulated. Its giving survivors 5 perks
-
Only Bubba is just a lie, Twins, Huntress are two HEAVY campers even Demo and Hag camp very well or just wait until unhook and instantly come back. Don't act like its just one killer.
-
I understand that tunneling and camping are concerns, however with the way the game is currently these changes can be abused to the extreme by every single survivor in the game who has some level of decent gameplay comprehension. The 5s stun is even more powerful then DS in its current form and gets rid of the need of the…
-
intresting ideas
-
You think thats a nerf?....my guy you lose red stain instantly....
-
extending the timer with a 2x on the ground to make it the same length. And if the doctor smacked someone and then shocked them constantly to make them bleeout the timer would be like 10 minutes, every single gen in the game, every single exit game would be opened. I was referring to someone even being able to slug one…
-
All obsession perks due to encourage tunneling or like never touching them like with STBFL or Play with your food. Its not cool or fun its just dont interact with them or tunnel them. Gimmicks shouldn't be encouraged imo and definitely not ones that do those 2 things.
-
No mither tbh is just a gimmick and troll perk, you shouldnt be able to just ######### imo on the ground for hatch anyway since they dont even let you ######### on hook anymore.
-
agreed
-
I agree that perks should be changed to encourage less "toxic" behavior, like were gonna live forever shouldnt just reward you not only with the easiest emblem to farm, but the most bp potential for survivors. However i dont think things like Undetectable on start of a chase would ever be fun in my eyes. For i dont like…
-
@ALostPuppy ah thank you for telling me.
-
You had to click the topic to see the sentence in the first place? So that means you had some interest in it. If not then dont click the topic. And i never said it was a general consensus i said "many players" because many players DO in fact find it frustrating, i among them.
-
@Satelit i dont want to ruin Spirit as a character, just wanted to bring up what i believe to be the most frustrating aspect of her kit and express that it should be removed. It is nothing but a bad feeling to face.
-
imagine needing to comment on a opening sentence rather then give any input on the topic
-
I mean tbh i just dont like fighting Doctor. Hes the most frustrating to me. But as much as i like Bubba getting face camped by the basement king is never good lol
-
@Kira4Evr yeah i dont like it either. It just ruins any mind game plays etc.
-
Dude: "myself included" " "in my opinion" "many dont like her power i find it just to be the ultimate mind game power at times and dont find it frustrating to face" "What i do find frustrating however is her passive phase" "In my opinion Spirits passive needs to be changed for its just not fun to experience during a chase"…
-
Doctor would just be purposely pro longing the game which is a ban able offense, you can get banned for that thats why you cant just trap someone in a corner until they quit or dies to end game. Holding the game hostage isnt allowed. No Mither could be buffed to prevent bleeding and perks that cause you to not bleed could…
-
This is how you form a question to create a discussion. If i was being Fox news ide just be ranting and saying borderline slander
-
i just think it should be longer due to the very much disliked slug style becoming a major staple in the game and thus i wouldnt want it to get encouraged, its not fun to just lay on the ground. With a longer timer it means you still have to heal more but slugging isnt as strong as it could become.
-
And i think her power is stronger but not more frustrating to fight.
-
i agree and the power idea could be interesting, perhaps cause a slight glow on her before she does it so a survivor can counter it or cause a slightly different phase noise
-
i just find her passive frustrating tbh, i dont think she needs a full rework but i do think a slight one is in order
-
I said in the post ide suggest bleed out at a 1s rate, while the dying would be 1.5s rate. I doubt the mori would ever be implemented.
-
I agree that the amount of BP should be greater for a safe unhook then a regular, however why the 2500 less BP for surviving? Will that be split elsewhere? For i dont think the true goal of the game should just out right be less rewarding.
-
I agree with this video whole heartedly but i would also add that if a killer stalks or "reads a survivors aura" in anyway the trial begins as well so that they cant get a cheesy stalk etc, And give killers a 25% movement speed bonus until any of the prior mentioned things happen aka Chase begins, first hit, stalk, being…
-
Still like the idea of this, creates a reason for the totems outside BP
-
Isnt he and jane a thing with couples outfits? If anyone was gay ide imagine it was ace or dwight.
-
I dont understand why posts like this even get this much attention. People are commenting saying hes playing at a godly level or something when hes picking up survivors WHILE they are doing the gens in his face rather then just leave them down and go for the other survivor, he also is going for chainsaws on INJURED…
-
Yeah thats what add ons essentially are, especially ultra and rare add ons.
-
Glad to see you've made the changes, i still believe the totems would need to be decreased slightly in time for testing at least to see how impactful the changes are. It would still increase the need to do totems but also not make them too long too do while providing needed comfort times for gens to not be rushed.…
-
Nope
-
Whens at some point though? For Bubba has 0 ultra rare adds ons, and neither does Billy. Both of which have been without them for years. If all killers are suppose to have such things as said on stream then they should as well, maybe even just make it so they change how both killers play similar to Pigs for example which…
-
Eventually? Its been like 3 years since they introduced Bubba, and longer since Billy. Should people have to wait 5 years for these things?
-
Interesting idea, however gen speed is something i do not believe the devs will want implemented. Action speeds for the killer would be the way to go
-
I myself believe this to be a very healthy change if implemented, however the numbers i believe would need tweaking for perks that combine with these changes would create a ridiculous power spike. The Perks: Brutal Strength +20% to destroy action speed(generators and pallets) Fire Up 4% stack-able buff to many actions…
-
in seriousness it can be changed for sbfl but why not just be sadistic? i usually hate noed too, only use it in this build to f with people. You honestly dont need it though for no gates are getting done against demo lol
-
Noed is not needed for salvation but helps guide survivors to their demise quicker in the path of Cerberus
-
Those with mercy can never truly embrace the salvation that is Demo, you must not care about the survivors idea of salvation for their only true path towards it is death by Demos hands in the most unwinnable savage cruel way possible
-
And to add on, you lose ZERO emblem points in the uncrowned basement path
-
My good sir, today i plan to show you the ultimate path towards true salvation when playing the Demo, the uncrowned king of the basement, the cerberus of the gates of deadbydaylight, and hidden prince of gen grabs. There is only THREE correct ways of playing the Demo 1.) Uncrowned Basement King 2.) Defender of gates 3.)…