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bloodweb entity being a bloodpoint hog
if there are going to be rules to how the entity takes items on the bloodweb, at least follow them. im trying to level up characters to get perks and where i could get around spending some bloodpoints, the entity cheats me. i planned my choices out so that the entity would take half of the bloodweb, saving me precious…
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remove freddys snare interaction block
its incredibly overpowered to be able to put down a trap so quickly that slows you down AND negates pallets. slow down movement speed while placing or placing speed or removing that block would be healthy for the game
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g
ggg
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maybe new map mechanics?
there is a lot of discussion about nerfing roles or perks, and many of them have made it into the game. while this is meta changing, i don't feel like the game has been made better. my favorite map is the new silent hill map, and its not just because of all the cool features (but they are very cool, don't get me wrong) its…
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readjustment to window mechanics
rework of widow collision hit boxes we’ve all done it, you’re being chased by a killer, vaulted a window, finished the animation and were smacked through it like a white-trash mom smacks her mullet-haired kids at Walmart. you feel violated after this #########-tap comes crashing down to cut short your looping fun and it should…
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Problems with killer lunges
With bad pallet and window placement, many survivor mains have found that dodging attacks is just as viable and time wasting and i think the developers should embrace this mechanic. The reason perks like dead hard are so frequently picked is because it’s a lot of fun to watch a killer think they have you, just to come up…
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reworking attacks and lunges for killers
there are still instances were the killer swings, and survivors get hit several feet away from the killers weapon. we can’t blame this on lag anymore because it constantly occurs, and i think it’s because the hotboxs of the weapon swings are bigger then the actual weapons. I don’t know if the developers make a curtain…
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Way too many hooks for killers
the distance between hooks is unreasonably short, i know that a while ago they’re wernt enough but many feel that you over corrected that problem. they’re are so many that saboteur has no real use because once you finally clear the section around a generator of its 10 hooks, they have already respawned. there needs to be a…