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Negative status effect timer/bar is still red on red
Increased the visibility and size of the negative status effect timer fill. One red bar is outlined, some small black line is separating red from other red. Not much changed in terms of readability. I have no idea why you are so stubborn to use that color twice on a element of interface that need to be clear on first…
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Red Glyph challenges are not fun
At least for me. I just find them dull and not engaging in any way. They're just a distraction from playing the actual game. Sometimes you find them quickly and sometimes you don't. As killer you don't really have time to freely walk around and look for it. Most of the time you pick it up during the chase (and thanks to…
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Performance keeps getting worse (especially on reworked maps)
I don't know why, but for some reason I was ignoring how framerate is worse with every update and on reworked maps. This patch really opened my eyes how lack of optimization made me angry how unstable framerate is on some maps (Father Campbell's Chapel, Ormond or Badham Preschool). Looking at Preschool lowers my framerate…
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Lobby interface could get some changes too
Since the game UI is getting changes I hope the lobby UI will be next. For me, navigating through pages of perks, items and offerings can be very inconvenient. Some simple tasks as reorganizing perks or swapping them between slots can take way too much time. Here's some suggestion that would improve the quality of life…
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Are you really leaving the RNG to decide if surv escapes from bear trap?
I'm surprised you decided to do some changes to Trapper but I'm also really surprised what kind of changes you decided to do. Randomness here is bad for both sides. Sometimes survivor can quickly escape, which kinda dimnishes the role of the trap, sometimes it will took several attempts that can give Trapper a precious…
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Victor (or Twins) needs his own hooking mechanic to reduce the slug
The fact that Victor can't hook and you need to switch to Charlotte and walk up to downed survivor is a really strong reason to ignore hooking process and just slug or camp. I don't exactly know how it should work but I believe something like Pyramid's Cage or just straight "executing" survivor that will respawn after some…
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Daily Rituals should give 1 Rift Fragment
I know new tome is coming today but when you already done all challenges the progression is so slow its really exhausting. Small but constant (everyday) boost would feel really great. When I completed previous Rift I still had about 10 lvls left to grind and it was a burden.
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My feedback on Pop Goes The Weasel perk
Just from description it seems like a cool and solid perk. A more demanding but also more rewarding variation of overcharge. Unfortunately, first match has already shown two inconveniences: Short uptime Being active for only 30 seconds forces the killer to shift focus entirely on finding the right generator. The timer is…