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My feedback on Pop Goes The Weasel perk

A deep bond with The Entity unlocks great strength. After hooking a Survivor, the next Generator you break is instantly regressed by 15/20/25 % of its total progression. Normal Generator regression applies after the damage is done.

Just from description it seems like a cool and solid perk. A more demanding but also more rewarding variation of overcharge. Unfortunately, first match has already shown two inconveniences:

Short uptime
Being active for only 30 seconds forces the killer to shift focus entirely on finding the right generator. The timer is just too short to use it effectively without hindering the killer’s gameplay flow. I have seen opinions where these 30 seconds are made to reduce camping, I see point in it but I don’t know if this perk actually “bribes” killer to leave the hook.

Can’t be used on already regressing generator
It totally blocks you from using this perk which is really frustrating.

These issues and requirement of hooking survivor makes this perk very risky and uncomfortable to use. And this is my attempt to fix it:

  1. Give it a Token mechanic
    You get a hook, you get a token. Either give it token max count or add stack fall of for holding it for too long (2 minutes?).

  2. Can be used on already kicked generator

  3. Can be used on same generator multiple times (as long as killer has tokens)
  4. Optional: First kick is always normal regression, second kick consumes token and applies instant regression.
    You want to keep generators regressed as much as you can, but not all of them are worth using this perk on them, this way you wont lost a precious token on generator that has low progression. The only disadvantage of this suggestion is that killer needs to put additional second on interaction.

What do you think?

Comments

  • Runiver
    Runiver Member Posts: 2,095

    I agree with at least 2.
    1 and 3 are debatable and would make the perk stronger, which could be good if it proves too weak. I didn't try it enough to say.

  • Hodderfodder
    Hodderfodder Member Posts: 164

    Instead of tokens, I think it should just be a charge. Hook a survivor, you have a charge that you can use at any time. But you can only hold one charge at a time, so if you hook another survivor before kicking a gen, you don't get two uses, you still have just one.

  • Sarief
    Sarief Member Posts: 543

    it's really good as anti-camping "bribe".
    with #2 problem: killer will always travel to nearest gen.
    with tokens: it becomes obsolete as anti-camping

    what I would suggest is to make it more powerful, as in not 25% but 30-35 or even 50%.
    It would be powerful but the condition to use it is also powerful enough: you have to give free escape to survivor. Honestly 25% on gen for free escape is not much, and this thread proves it. It does not feel rewarding enough for killer to leave the hook sometimes (most often - first hook, right?)

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Sarief said:
    it's really good as anti-camping "bribe".
    with #2 problem: killer will always travel to nearest gen.
    with tokens: it becomes obsolete as anti-camping

    what I would suggest is to make it more powerful, as in not 25% but 30-35 or even 50%.
    It would be powerful but the condition to use it is also powerful enough: you have to give free escape to survivor. Honestly 25% on gen for free escape is not much, and this thread proves it. It does not feel rewarding enough for killer to leave the hook sometimes (most often - first hook, right?)

    I leave hook anyway, so this perk just makes me feel warm and fuzzy. Honestly isn’t not anti-camp, it’s more, people who ALREADY don’t camp get rewarded. Campers view unhooking as bad, and will always think of it as such. I love it when someone is unhooked fast.

  • VESSEL
    VESSEL Member Posts: 1,068

    Top tier players already consider it a must have for a good build. That's all the encouragement I need

  • Sarief
    Sarief Member Posts: 543

    @MineAntoiya said:
    Top tier players already consider it a must have for a good build. That's all the encouragement I need

    do note that they have different playstyle. It all depends on whether you can utilise it or not

    Honestly I think this is first actual reason to leave little sausage for something better and just let them unhook him. Weak, but still

  • SadonicShadow
    SadonicShadow Member Posts: 1,146

    I like the idea of making it a token system. Tier 3 allows you to hold 3 tokens while tier 2 only 2 tokens etc. Then just make the perk do 25% regression regardless of the tier of the perk.

  • Jack11803
    Jack11803 Member Posts: 3,918

    @SadonicShadow said:
    I like the idea of making it a token system. Tier 3 allows you to hold 3 tokens while tier 2 only 2 tokens etc. Then just make the perk do 25% regression regardless of the tier of the perk.

    I like the time crunch, gives no room to camp.

  • SadonicShadow
    SadonicShadow Member Posts: 1,146

    @Jack11803 said:

    @SadonicShadow said:
    I like the idea of making it a token system. Tier 3 allows you to hold 3 tokens while tier 2 only 2 tokens etc. Then just make the perk do 25% regression regardless of the tier of the perk.

    I like the time crunch, gives no room to camp.

    Even as it stands now it is a nice perk. I really want to get it on my Billy boi so that i can just use my BBQ to see who is on a gen then buzz over to them and ruin their day with a juicy 25% regression plus an overcharge.

  • bevdog67
    bevdog67 Member Posts: 57

    I like how the perk is right now. The short time limit encourages killers to run from the hook quickly in order to use it. The regression given by the perk isn't too much but it isn't too little. It helps to extend the match length and is really satisfying to pull off. In addition, not being able to use it on already regressing generators allows subtle counterplay on a survivors part if they notice you have the perk in the first place. Good ideas, but I like how it is now.

  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    @MineAntoiya said:
    Top tier players already consider it a must have for a good build. That's all the encouragement I need

    Top tier players prefer to use high mobility killers like Nurse and Hillbilly. Those (and Wraith) don't have a problem with the timer to get as fast as they can to generator they see with BBQ people working at.
    For the rest of the killers it makes the perk quite situational except they are going for a three gen strategy. It's still a good perk for them, when used. But not a must have perk.