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Perk Build: Generator Jockey
(Hello, just thought I would start posting my perk build ideas here for General Discussion, want to give Survivor's cool ideas for different builds and potentially just hear feedback on them. I have a bunch in mind so if anyone likes this build look out for more of my posts for different builds.) -Perks- Rookie Spirit…
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Thought's On Every Survivor Perk (Fixing Weak Perks/Adjustments) [Killer's perks coming next]
Ace In The Hole: Perk fills its niche, but it’s toooo niche. I would also have it give you a 7% haste bonus after opening a chest for a few seconds, just to make it a bit more interesting. Adrenaline: Perfectly fine perk, doesn’t need any changes. Aftercare: Interesting perk, but it is lacking. I think one change would be…
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Thought's On Every Survivor Perk (Adjusting weak perks) [I'm working on Killer Perks Next]
Ace In The Hole: Perk fills its niche, but it’s toooo niche. I would also have it give you a 7% haste bonus after opening a chest for a few seconds, just to make it a bit more interesting. Adrenaline: Perfectly fine perk, doesn’t need any changes. Aftercare: Interesting perk, but it is lacking. I think one change would be…
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Clairvoyance Not Revealing Hatch
This isn't a sometimes bug this is a "devs forgot to update the perk to match the description" bug. The perk is just not working as intended. It's supposed to reveal the hatch at end game when all other survivors are dead. It doesn't. I've tested this multiple games. I've also intentionally found the hatch and then walked…