-
Imagine nerfing Thanataphobia
BHVR is trolling again. calling an at best mediocre perk a lose lose situation and overbearing. Let me just remind you what thana does. In a best case scenario where all 4 survivors are injured, it reduces the healing/gen speed by 16% aka +2,5s for a normal heal. Even with selfcare it would only increase by 5s. In what…
-
Oni still bugged
I still cant use his power sometimes. Power gauge is full, but I cant activate it. Hitting a survivor does also not fix it. How can there be a killer in this game, for that long, that cant use his power? This is ridiculous.
-
What is it Devs?
That's the whole patch: Balance The Hillbilly Decreased the base heat dissipation rate from -5 charges/second to -3.5 charges/second Bug Fixes Fixed an issue where the Hillbilly's chainsaw charge would not be fully reset properly after being stunned, leading to the Hillbilly having the ability to use the chainsaw too…
-
QoL Change for Bubba
While I really like the new Bubba, there's one thing I don't. It's really annoying to keep looking at the bottom left corner of the screen to look at the power bar while following a survivor and trying not bump into things while chainsawing. My solution: Instead of clicking to consume more charges, charges should be…
-
Knock Out nerf
Knock Out Knock Out has been underperforming and is underpicked by Killers. Adding the temporary slowdown to "crawling" fits the flavor of the perk while giving it another gameplay dimension. Knock Out: Now triggers on basic attacks only. Additionally, Survivors put in the dying state by your basic attacks will…
-
Killer/Survivor switch button removed
So they really removed the Killer/Survivor switch button, because 2 clicks are better than 1, am I right? Great design devs...