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Lights out is fun and the reason the perk system has to go
Perks are making the game clunky and difficult to balance. Survivors with unique ability/abilities (like killers without perks, it should go for them too ofc) are more characterized and focused on their role, more gamewise efficient, promote cooperation, stimulate the game variety and are NOT skins with... Skins. Not to…
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Slowing ground if the same loop is used over and over
I know it's bold. I know. Don't kill me. We see many changes in the game that affects killers' playstyle, but we can't say that about survivors that rely on one solely thing: loops. From their side, they want (and need) to stay safe, at least safe as possible, avoiding contact with the killer. And I get it. Still,…
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As I killer, I often feel like a mere tool...
... In the hands of survivors. Chases are now longer, frustrating, and usually even counterproductive. In most matches survivors just genrush from the start, and in the last month it got worse. If you don't find them immediately one gen is done, sometimes even two. If you find them and start the chase, they starting…