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⭐'HOUDINI' Perk Idea⭐
(COMMENT WHAT YOU THINK OF IT!) This perk activates when you are one hook away from instant death. When injured and in chase, quickly entering a locker will prompt the Entity to instantly teleport you to and kick you out of the furthest locker from that location, making you broken and giving the killer a loud noise…
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Rapid Brutality Rework
Issues: Too much reliance on STBFL - the shorter attack cooldown gives you more time to make use of the haste from Rapid, maximising the perk's value. No bloodlust gives survivors way too much value on pseudo-infinites, making the perk also a little reliant on bamboozle. Rework: 3s after landing a successful basic attack,…
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Minor STFBL nerf:
So to preface, i personally do not think STBFL needs a nerf, but some other people do, so in the if it were to get slightly nerfed, what do you think about the following suggestions: When at 8 stacks of STBFL: -Hitting the obsession will lose 3 tokens as opposed to 2. -The obsession gains 7% haste when within a 5m another…
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Additional UNDETECTABLE effects:
When Undetectable, the killer and any special visual effects they emit will be: Fully de-saturated (black & white). 10% transparent (ever so slightly see through, blending slightly with the colours of the surrounding environment). Their footsteps will now be silent but their breathing noises still remain, so if you're…
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UNRELENTING - Perk Rework
This perk is active at the start of the trial. The cool-down and slow-down from your next missed basic attack is reduced by 60% (Cool-down goes from 1.5s --> 0.6s and you move 60% less-slow during it). After missing a basic attack, the perk deactivates. The perk re-activates when a survivor loses a health-state by any…
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⭐HILLBILLY-REWORK⭐
PLEASE COMMENT AND ENGAGE IN THE DISCUSSION, AS IT WILL KEEP THIS THREAD VIEWED AND RELEVANT! -Remove the overheat mechanic entirely. It is very unfun, for both sides. Its removal will make way for new, fun addons. -While chainsaw dashing, increase FOV by 20%. Stacks with FOV perks. Makes you feel like a bullet-train,…
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Desperate-Measures BUFF
Current Perk Description: "For each injured, hooked, or dying Survivor, increase the speed of your healing and unhook actions by up to 14%." BUFF: 14% -> 15% Now also applies to Dead & Escaped survivors Now, if you and your teammate are injured and your other two teammates have already been sacrificed, you will get a 60%…
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WakeUp! should grant the ability to kick other survivors off the exit gate switch
If you have WakeUp! and the other survivor does not, you should be able to kick them off the gate so you can continue opening it. All the perk's value hinges on being the one to open it, so it's a fair suggestion i think. Also, granting, 25% haste for 3 seconds when letting go the exit gate switch after holding it for at…
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Batteries-Included GUTTED in latest update
When i read 'Batteries Included' in the patch-notes i was thinking it was gonna get a mega-buff since as it stands it kinda sucks . . . turns out it is getting COMPLETELY gutted (no longer works when all generators are powered). Here is how i would like the perk changed: -When within 16m (currently 12m) of a completed…
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Light-Footed needs a buff.
I think that Light-Footed should: -Work while healthy or injured. -Work while running, walking and crouching (currently doesn't). -Should NOT work while in deep-wounds. -Should not have any cool-down.
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Empathic-Connection-Rework SUGGESTION
-Injured survivors can see your aura. -Pools of blood left by OTHER survivors are more visible and remain longer. -Grunts of pain and healing noises made by OTHER survivors are 50% louder and can be heard at an additional 8m. -Mend, heal and unhook OTHER survivors 20% faster. When doing these actions all survivors can see…