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Time limit for matches
Adding a time limit to every match (The match can't last longer than X amount of time, 60 minutes for example) would be an interesting addition to avoid matches where people decide to hold you hostage (Cheaters, people who refuse to continue with the game, etc.). Once the time limit is reached, the match ends, considering…
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Plague Addon's that affect infection time on objects need to be reduced.
Currently, plague has a brown addon that adds 20 seconds of infection to an object and another addon, green this time, that adds 30 seconds of infection. This adds a 50 seconds to whatever the default value is, generating a boring and prolongued match, more than it needs to be and should be reduced to somewhere around 10…
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Thanatophobia shouldn't work on broken survivors
What the title says. There's no reason for it, the survivor is penalized for not healing when they literally can't heal.
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Boon: Circle of Healing promp overlaps/has higher priority than hatch escape promp
It seems that self-caring with the boon is for some reason more important that a hatch escape (as a last survivor alive, hatch open). Hope this gets addressed soon.
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Brand New Part Skillcheck canceled by normal skillcheck
If you're repairing a generator normally and you get a skillcheck, let go of the gen and start using the toolbox with the BNP, the normal skillcheck dissapears and the BNP skillcheck never appears, if you let go of the gen, you loose the BNP. Sadly, i wasn't recording but it seems to be a very specific bug with incredible…
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Prestige Incentives
I believe adding an incentive to prestiging would make this feature more interesting. As it is now, there's no incentive to prestiging other than "look how high prestige i am!". I believe adding an incentive of 1.000 Shards for every 10 levels of prestige you unlock on every character would be a good incentive, is not an…
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[PC] Disconnected from the server
Randomly got disconnected from the server, i didn't see any of the usual perks that are known to be bugged unless is a problem with Myers that im not aware of. At the time of the disconnection i wasn't doing anything, just walking.
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Balancing We'll Make It
We'll Make It currently works for 30/60/90 seconds, after unhooking a survivor you can heal 100% faster ALL survivors during 30/60/90 seconds. This makes most healing perks and items/addons useless. I believe a good change would be to make it as you can only heal 100% faster the survivor that you unhooked untill that…
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Object of Obsession Change
Object of Obsession currently works as if you are or not the Obsession, if you have the perk you can see the killer either way. Multiple objects in a match and there's just no point to play (Rare cases, but happens). I believe a solution would be to only make the obsession be able to see the killer and figure out a way to…
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New Perk/Ruin Buff - Door regression
If ruin is still up (or make a new perk) the progress of doors that aren't being opened will regress at a X%.
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DC Banning System
I think there should be a Banning System when a player DC's a match, it's annoying getting DC's and nothing happening, just loosee some pips (like they care about it) My suggestion is to add a warning when the player wants to DC a match, "Are you sure you want to disconnect? you will be banned for 15 Minutes for it." if he…
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I wish the clinic gets completely reworked
I just wish the crappy clinic gets a complete rework, is just a ######### map for everyone, nobody likes it, the design is just random and stupid, and as you at it fix the stupid doctor too.
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DS Fail Animation
Basicly i think there should be a DS Fail animation, so the killer can tell the survivor tried to escape with DS and couldn't do it (Also killer will known if the survivor saved ds).
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No Mither Changes/Buff
A buff or change, however you may like to call it for No Mither could be when you get hit you get the state of "Borrowed Time", for 20 seconds you can run untill you heal up, i think it would be a good change for No Mither and it may be more usefull perk/used perk
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SWF Difficulty
It's known the problem with boosted survivors that play SWF, my idea is to add a difficulty to rank up if you're playing a SWF, let's say solo you need 100 points to do a black pip, then if you're playing SWF with 2 people you'll need 110, 3 people, 120, 4 people, 130 (As an example), Basicly, ask for MORE of the player to…