Comments
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I'd say there needs to be a few more conditions but overall, yeah. If the survivor that DCs wasn't hooked, there's still 5 gens up and no more than 3 minutes of the match has passed (not exactly this conditions but they're an example to give an idea of what i mean) then it should remove a gen from the total. I don't get…
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Didn't even know this was an achievement, god this is going to be unfun to get...
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Used to main Myers. Yeah, insta-killing is too much, he's a weak killer without it, sometimes even with it and it should be either removed or nerfed (Make it work like a mori, the survivor needs to be death hook so he can be killed). You still need to know he has it. I run tomstone piece, get a survivor dead pretty much on…
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You can kinda make out who's who, if there's more than one with a private name is more difficult, but useful nontheless
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I have no issue with her strength, it's about the ability that the plague has to drag matches (similar to forever freddy) for incredible amounts of time, when i do play plague i use apples and object duration addons, since it's easier to win (although matches last much, much longer) due to survivors refusing to get…
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We do, they're on Brazil afaik but every now and then they work like #########
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It incentivises P2W, due to certain charms will only be obtainable by a paywall (And timed-limited).
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Doubt they would do 'cheapest path' but autofilling at random (prioritizing perk paths) would be a really good QoL change.
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Not sure about the sliding thing. Didn't they say that it was going to be addressed? I agree that basekit blight is balanced, although it really needs an adjustment on the add-ons.
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You can still see the info in the "Recent players" tab on Steam (Nothing to do with your suggestion but maybe you didn't know). I like your idea, hiding a SteamID is pointless due to it being pretty public, so there's no problem there.
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I wish they didn't removed seeing your own ping in a lobby, i'm tired of getting weird lobbies where i'm forced to play with 100-150ms because there's no availability of servers on SA.
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I was being sarcastic, due to the excuse you used for your comment. Same thing could be argued about your opinion aswell, but it doesn't seem that you're interested in having a proper discussion.
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Matches go too quickly, not really a need for something like this.
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They just need to stop using terror radius for perks like this.
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People barely played Pig, yet they destroyed the poor girl. The idea is to avoid problems, not know that it could be one and just address it when people realize that is an abusable strat.
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I don't see it as dumb, it provides a good discusion and it clears up stuff from all parties that choose to participate. I like your idea for no mither. Can't agree there, if it was terrible people wouldn't run it and you see it a lot. I like that the post got traction and people were able to voice their opinions, even if…
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Matches go by too quickly for this to be useful.
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Came to say the same thing. PC, doesn't work.
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Never seen a fountain against a legion that gives you broken status effect. This isn't just for plague, is in general.
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Same here
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Yeah, i don't see many users either, the idea was a nerf to boost the usage of other perks and items. If the devs would show numbers about the usage of certain things it would help a lot providing feedback.
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I don't see how 90 seconds its brief but ok. I'm not saying the perk is broken but a bit of a nerf wouldn't hurt.
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They're working on it.
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For some reason my comment wasn't posted, i get your point, but it's mostly solos that get ######### by the mori than swf.
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Impossible to do with the dedicated servers too, it's a miracle if you get a grab in this game...
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Against a non-swf team it just destroys the match entirely if you just tunnel after first hook at almost the beggining of the match, even most swf teams don't play to sweaty, i get your point, i see it multiple times, it's annoying but the current mori system penalizes more solos than swf.
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Yeah, the thing is i've seened it from both sides, Survivor and Killer and in a really good team, organized all the pressure is gone in a few seconds. If not make it only work with the survivor that was unhooked a reduction of time would be a good change.
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And i believe that you can't heal faster that 100%, could be wrong.
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An SWF wouldn't need to bring any healing perks or items, one survivor with We'll make it and all the pressure from the killer is gone.
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It could have like a cooldown before you can do a mori, after 5/10 minutes of the match, you can mori any survivor that was hooked.
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I never said i couldn't win games against him, imo his TR is really small and doesn't give much time to reaction, is just a guessing game at this point.
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In my honest opinion is too small, but, we'll see after a month or so when we get used to playing him and against
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Im not a survivor main if that what you're saying, i mostly play killer but i tried to play both roles, you're clearly a killer main...
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The only reason i said a perk for it is because i don't see the devs actually doing it by default, it would be the best next thing.
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Doors, exit gates, you get the point.
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They should increase the terror radius, is so boring to have to play a guessing game to know where he's coming from with the power he has, even huntress has a bigger lullaby...
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Well, as killer you're playing a 1 VS 4, as Survivor 4 VS 1, i can see the difference on earning BP.
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Destroying ######### toxics
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Agreed, myers doesn't need a rework or any changes.
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My bad, i just read the topic wrong, but this would be an issue for survivor mains/killer mains, the game is trying to give variation on the matches, if you could choose what type of ritual you want finding a match as survivor/killer would be even more hard as the people who play mostly one wouldn't have a reason to play…
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More chances to make money? i think they'll like that
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Clearly the game is telling you to play killer, it isn't that hard, you don't loose anything for trying, only por patience
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Making only rituals for survivors and killers would take out the balance they try to create with rituals, the idea is for the player to play as much as killer as survivor, i understand your problem, but it would be a balance issue if they did what you're asking.
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Removing pallets? Removing gens? nah, you crazy
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As a toggle option would be pretty cool.
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Then i'm a rank 1, derank to rank 10s or 15s to get better matches, something that allready is a problem with this is just gonna get bigger.
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Are they even useful? i never see anyone use it, i use 1 out of 100 matches
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Isn't it better if they fixed the issues instead of removing the messages? just saying, i get ANNOYED with the EAC kicking me out of a lobby almost every 1 out of 4 matches (Exaggerating, yes, but it's really annoying)
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South America took me 50 minutes to get a match as killer at rank 9.
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I played 65 minutes of DbD today, 50 minutes of it was waiting to get people on the lobby, not even got 1 vial on that match...