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Mode idea: Deathmatch (Everyone keeps playing until one side wins.)
Short version of the idea: No sacrifices on hook, repeated hooking results in repeat of struggle phase, killer wins upon reaching a certain number of hook-points, elongated stay on hook without rescue results in more hook-points, generators reset themselfs after some time after completion, survivors win upon reaching a…
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Sanctum of Wrath, Trapper Beartraps invisible ontop of Main Building
Playing on PC via Steam, just had a match against a Trapper on Sanctum of Wrath. Upon goint up the stairs of the Sanctum, I end up trapped at the top of the structure. I get knocked down and hooked nearby, but could already tell that the traps seemed to be invisible. After I got hooked, the Trapper walked to the spot where…
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PC - Rescuing from trap doesn't inturrupt when trapped person gets hit
Step 1: Someone gets trapped Step 2: Start rescuing the survivor Step 3: Trapped survivor gets hit, but doesn't drop to the ground Step 4: Finish rescuing the survivor and see the "getting back up"-animation play out Step 5: Notice the survivor dropping back to the ground Overall this causes quite a bit of time to be…
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My Perk Ideas (12)
THIS IS A LIST OF PERK-CONCEPTS THAT I FOUND INTERESTING. I'll update it whenever I think of something new and interesting (at least for me). SURVIVOR: 1. DANGER-SENSE You focus on your sense of hearing for when you can't see. Sounds made by the killer are 20%/35%/50% (Possible change: 10%/25%/40%) louder for you than…
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Are you ever going to consider removing SWF?
In order to recreate the original Balance of the Game and to restore the intended uncertainty? In the beginning, it wasn't supposed to be there because not knowing what the team does was part of the game. Only after a lot of comlpaints you budged and add it to the game. Now the community is heavily split due to SWF. The…