I am sort of tossing this out into the void to see if it picks up any traction so the devs look into it. Anyways, I had an idea for a new killer that I thought would be a lot of fun that I call the Necromancer. The concept is to have a trap based killer that focuses on anti-looping with necrotic magic and beats survivors…
TL;DR: New ideas for gameplay mechanics through perks. A one-time use hex totem with a stronger than normal effect. Various survivor or killer specific perks. I was just brainstorming random ideas that I thought could make for interesting gameplay changes and thought I'd share the bare bones of what I came up with…