Struggling in this game is absolutely pointless as it currently stands. It needs to be at about 90% of what it is now to even feel remotely worth attempting. It's also artificially limited low to stop people macroing obviously but I think that bar to what that is needs to be raised slightly. I often hit the limit of what…
Seeing as most maps have massive deadzones, atrocious loops and vault speed is scaled based on angle of approach I think it's about time that survivor movement became constant like the killer. Change of directions shouldn't cause slow down there's really no justification for it any longer.
Rather than the Obsession being chosen at the start of the match it should happen 60 seconds into the game. Factoring in perks but also current performance of the survivors. Perks x BP = High = Obsession. This initial 60 seconds would be the Obsession Countdown. This would nerf perks like OOJ for the first minute but it…
Wondering if we could change the loud noise notification for AFK survivors to a permanent Aura? Maybe a unique colour? Obviously keep the circling crows but the constant noise is pretty obnoxious.
Chainsaw goes on for far too long just swings it enough that it can down two survivors which is complete nonsense for a starting ability. I honestly don't understand why he was buffed as much as this. Very boring. Burns through pallets with no real penalty.
Really enjoying the Resident Evil content and hoping for more honestly. It seems to have drawn a good few new players in too which is always nice. Wrapped Nemesis head (head piece) RE3: Remake - Nemesis Damaged Nemesis suit (body piece) RE3: Remake - Nemesis Classic Nemesis skin - Nemesis Ada Wong - Jill HUNK - Leon Not…