Removing Survivor Momentum.
Seeing as most maps have massive deadzones, atrocious loops and vault speed is scaled based on angle of approach I think it's about time that survivor movement became constant like the killer. Change of directions shouldn't cause slow down there's really no justification for it any longer.
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And remove one of the few avenues that survivors have in order to express their skill? I don't think so.
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my dude...you trynna make it so the survivor cant be caught up to or something
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So you really want to take away a major learning portion for the survivors? Everything you complained about is based purely off of the map and those aspects are only semi randomized. Survivors need to learn the layout and plan accordingly when being chased, it is all part of the fun of outrunning the killer. But if you make the entire map safe, and take away any penalty to survivor mistakes, without any perks even, most survivors will always get away and never go down let alone be hit. Also the angle of approach when vaulting thing is uncalled for.
Killers vault very slowly and if a survivor always gets a perfect vault no matter what they will never be caught. The killers single purpose is to chase and hook survivors. If every map variant was built for the survivors it would just destroy the game for all killers, especially with highly skilled survivors.
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You want to take away what makes survivor interesting when being chased? Smh...
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How is it making the entire map safe? It just makes the crap pallets/loops actually playable. Nothing becomes safe it just becomes a useable part of the environment.
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yeah man not even bloodlust finna catch em
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Haddonfield and The game have a room with one entrance, which means that if the killer enters the room, there is no way out.
Sometimes on Haddonfield that room have one window open but 90% of my games it's blocked.
These rooms definitely need a change, other dead zones i find are usually breakable walls. poor design in my opinion.
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How? The killer is faster than survivors? It would just mean survivors could make instant direction changes. Killers would actually need to think about what they were doing.
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the issue is if survivors don't have slow down on vaulting they can remain on a loop a lot longer, meaning the game just got a lot more difficult for killer, no matter the skill level. survivors making really sharp turns will make it even more unbearable since hits barely hit when they should and hit more when they shouldn't.
on those 2 window loops (or any loop) the killer will need more than bloodlust 1 to hit them (im pretty sure). if survivors have sharper movements and no vault slowdown...there is almost feasible way a killer could catch them unless they get tier 3 bloodlust (maybe tier 2 or a ranged killer).
any slower killer is gonna have a bad time. i think this would even make nurse blush.
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You'd still need to make the turn into the window. There's so many nonsense hits through windows/round corners as it is I doubt it'd make that much difference. All that would need to be done was make the vaulting speed stricter depending on conditions. Like you need to approach the window from the fast vault direction for X distance to get a fast vault so you couldn't just flick it at the end. Although if they made the flick limited to an angle it'd introduce a new level of skill.
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