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Perk Idea #1: Follow the Light
Whenever a generator is repaired, gain a speed boost of 150% for 3 seconds. The Perk has a cooldown of 30/25/20 seconds. The Perk is designed for a hopeful survivor, who does not give up, if there is any chance to escape. "I can't stop yet! We've never been closer than now!"
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Perk Idea #2: Trickery
Pallet stuns remain 5/10/15% longer. This Perk is for a survivor, who had issues with the law and the police. Getting chased is an everyday thing for him/her. "If you know what you're doin', you get to master it after a while."
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Perk Idea #5: Cry for help
Unlocks aura reading ability, when injured. When injured, you can see auras of survivors within 30/60/90 meters. The survivor of this perk is supposed to be a person, who cannot do anything by himself/herself. "Anybody! Please! I'm wounded!"
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Perk Idea #7: Enlightenment
You start the trial with 1/2/3 tokens. Whenever you'd suffer from the oblivious, blindness, hindered, hemorrhage or mangled status effect, lose a token. You will not suffer from the status effect, if you have a token. You also lose a token, when hit with the exposed status effect and receive a "normal" hit. (For example:…
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Perk Idea #3: Now or Never!
If the exit gates are powered, all temporary, negative effects will effect you for 15/30/50% less. This Perk is supposed to help the "egoistic" individual, which is the strength of a team. "It's almost over! Give 100 percent!"
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Perk Idea #6: Precise Vision
When you hit three great skill checks in a row, the following great skill checks will make the generator progress 1/2/3% further. Missing skill checks will be punished with a 3% bigger regression. This perk rewards good players but can be a burden, if not used well. (The numbers can be adjusted. Not sure with the…
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Perk Idea #4: Quick Reminder
Cooperation actions unlook the aura reading ability. You are able to see survivors, who interacted with you in any way for 1/2/3 × the time you interacted. This perk helps to see survivor who repaired a generator/healed/unhooked (with) you. (Interaction=30 & Perk=×3 30×3 Seconds of seeing the other survivor) "Hey! Quick…