Whenever a generator is repaired, gain a speed boost of 150% for 3 seconds. The Perk has a cooldown of 30/25/20 seconds. The Perk is designed for a hopeful survivor, who does not give up, if there is any chance to escape. "I can't stop yet! We've never been closer than now!"
Pallet stuns remain 5/10/15% longer. This Perk is for a survivor, who had issues with the law and the police. Getting chased is an everyday thing for him/her. "If you know what you're doin', you get to master it after a while."
Unlocks aura reading ability, when injured. When injured, you can see auras of survivors within 30/60/90 meters. The survivor of this perk is supposed to be a person, who cannot do anything by himself/herself. "Anybody! Please! I'm wounded!"
You start the trial with 1/2/3 tokens. Whenever you'd suffer from the oblivious, blindness, hindered, hemorrhage or mangled status effect, lose a token. You will not suffer from the status effect, if you have a token. You also lose a token, when hit with the exposed status effect and receive a "normal" hit. (For example:…
If the exit gates are powered, all temporary, negative effects will effect you for 15/30/50% less. This Perk is supposed to help the "egoistic" individual, which is the strength of a team. "It's almost over! Give 100 percent!"
When you hit three great skill checks in a row, the following great skill checks will make the generator progress 1/2/3% further. Missing skill checks will be punished with a 3% bigger regression. This perk rewards good players but can be a burden, if not used well. (The numbers can be adjusted. Not sure with the…
Cooperation actions unlook the aura reading ability. You are able to see survivors, who interacted with you in any way for 1/2/3 × the time you interacted. This perk helps to see survivor who repaired a generator/healed/unhooked (with) you. (Interaction=30 & Perk=×3 30×3 Seconds of seeing the other survivor) "Hey! Quick…