I want to talk about game balance and the future health of the game, however to do that. I need to actually get information about what the community actually considers to be a win. I assume the developers will not share what they consider to be a win so I will have to take the community's most agreed definition of a win on…
Survivors hate ebony moris and killers can collapse games with them. There is no way to balance them without making them pointless so perhaps an offering or iridescent quality could be used to make a survivor immune to the effects of a mori? Rancor and Devour would be exceptions to the immunity.