I believe that the hook times vs killer proximity cause the majority of issues i have with the game. I believe that a positive health change for the games new mentality would be to make it so if you're in a certain distance of the killer, your hook progress wont deteriorate. I know it sounds bad, but as a killer, I never…
Seriously. Fix him camping cages. I get that they spawn across the map, but if he makes it there before the save and just doesn't leave, makes for an extraordinarily crappy game. I like pyramid head. I like his abilities. And he doesn't need to camp to secure kills if he's good, the cages need to change location instantly…
I havent done the math myself but from other peoples' numbers, gens take 80 seconds. If theres a hook, assume two players are out of commission for an average of thirty seconds (rescue and sometimes healing). Everyone is supposed to have enough time to do bones in theory. Games are theoretically balanced to allow two…
Thoughts for a possible NOED alternative: Same effect, except survivors gain exposed when 18/24/32 meters from an exit gate. This wouldn't make it quite as oppressive or feel-bad as it currently is, requiring both the killer and survivors to be a bit more strategic with it. Thoughts?
So, as survivor and killer, DCs have been fairly rampant lately. If a player DCs the first time they're downed (especially before a gen has been completer), the game is essentially over. As both killer and survivor, this ruins the experience for everyone else. My suggestion would be instead of a DC penalty, apply a…