When playing on a 21:9 monitor (or i presume anything wider than 16:9) and enabling the "16:9 Aspect Ratio" setting, when viewing through a Biopod as the Singularity, the spot where survivors are actually scanned and slipstreamed is moved to the right, and the central part doesn't scan. Playing in native 21:9 is no issue,…
On Azarov's Resting Place, a tile generated between the Main Building and an edge pallet where a pile of tyres spawned next to a "garbage" pile, where Survivors could fit through but I as Killer couldn't. I was playing Skull Merchant. I attached a clip where it's both visible that Carlos can fit through, as well as that I…