Please check if your issue has already been reported first!
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Singularity "moved crosshair" bug
Vybe404
Member Posts: 3
When playing on a 21:9 monitor (or i presume anything wider than 16:9) and enabling the "16:9 Aspect Ratio" setting, when viewing through a Biopod as the Singularity, the spot where survivors are actually scanned and slipstreamed is moved to the right, and the central part doesn't scan. Playing in native 21:9 is no issue, but as soon as you play with the black bars given from the setting, the crosshair desyncs from the actual part that scans.
Here's a short clip showcasing that the middle doesn't scan but the border does:
https://medal.tv/games/dead-by-daylight/clips/1TxUui-MPpdaej/d1337Nw2LXRw
1
Comments
-
Can confirm that this is happening to me as well, rendering the killer nearly unplayable on the current patch for my setup.
0