The whole idea of the Entity and sacrifices were always about hooks. Trials of suffering feeds the Entity. But in the game we play as the killers and main goal is to kill. After SBMM devs further established the rules as kills vs escapes. In terms of ideas and game mechanics, there are fundamental contradictions here. This…
There is a huge amount of cosmetics in the game at this point and it take a lot of grind to unlock even one set. I get it, devs want money, however I think a little generosity wouldn't hurt. Small amount of shards from tome challenges and Rift levels would be nice way to make shards more obtainable, Archives more…
Like any? At least for memes? Something usable except range ones? Please? It's been 3 years, BHVR even work on Silent Hill: Ascension. I mean, a little love for Pyramid would be nice.
Now I don't even know if it's latency or a subtle cheater run ~10% faster or it's intended 3% and I'm losing my mind. Also nice to know that endgame builds pretty much dead now because of MfT + Hope combo. Truly a perk of this game. So balanced and well thought out.
DbD is probably the most perk depended game I've played. Perks should make the game more fun and replayable. For me, this is the only game that feels definitely worse because of perks. Dead Hard still one handedly makes any match a silly waiting game, It's not just feels bad for killer to be punished for hits (which is…
To be honest, meta changes was needed, but endurance abuse in PTB is just an example of how poorly the dev team understands their game from the players point of view. No way "hit me" type of gameplay with endurance perks and bodyblocks can be called a solution of tunneling or camping when survivors actually force killers…
It seems safe to say that BHVR decided to make anti-loop killers frequently. Boon totems and Overcome is "just run away" (and heal) type of perks already. It feels like devs want to make this game less fun for both sides (yes, even more than usual). Among other questionable decisions this disappoints me the most.
Intro runs with unlimited FPS and causes the noise. 3000 FPS for LoadingScreen.mp4 is overkill. Frame rate limit doesn't work on Intro, only on game itself. Please fix this.