With the release of the 5.0.0 update and the 20th Chapter for Dead By Daylight, 2 new DLCs were added. Each of these DLCs unlock all original characters for the roll of either survivor or killer depending on which one you buy. Additionally with unlocking all original characters you are also given an exclusive universal…
it’s been apparent for a while now that there’s a massive part of the community of dbd that are more interested in the lore and story itself of the killers, survivors and the entity even more than the actual gameplay part of dbd. and I’ve just been thinking, why don’t we get some new forms of lore. Yeah, we already have…
As I was playing earlier I wanted to make a build based around luck and unhooking myself. whilst putting together this build I’ve noticed there’s a massive discrepancy between the description of perks/items/offerings and I was wondering why no one has addressed this before. As an example: the salt series of offerings give…
Currently, no mither is the worst perk in the entire game. Starting out the trial as injured and broken is extremely unfair and the 'buffs' that this perk gives in exchange to this massive handicap is laughable. Ive been thinking of a few changes to the perk and the broken status effect that could make this perk a bit more…
Generators can be completed extremely quickly if multiple survivors work them, and with perks like prove thyself the time it takes to repair a generator gets even shorter. So, should we introduce a cap to the speed of which generator progression can be made, or maybe create a few rules to make perks and items less…
Instead of getting the 3 new perks with every character and having to buy the new characters with shards or money, can we maybe get an update with 3-5 new perks for both killers and survivors? It would make a great mid chapter content update and it would definitely make the current meta more diverse than just DS or ruin…