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Now I seen it all!
Just had a match against a 3 or 4 man team. two are red ranks, one purple, one green rank. They got slaughtered by doctor, 1 gen completed, 1 dced. and green rank had highest bloodpoints out of all of them. I ran discordence, ruin, overcharge, and hex:haunted grounds. They claimed they blow up 3 totems. yet I have only 2…
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Noed change
What if noed was not a totem. Instead a end game buff. Once last gen is complete. Or egc is activated the kill recieves an instint down like currect noed but for each alive survivor they get 15 seconds of the skill. Or the skill does not instint down people and instead of it giving a speed boost to a suvivor when hit. It…
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New meta for billy?
We know spirit fury and enduring is a great combo for billy. But with the new skills coming out from demnogorgan. Cruel limits combined with tinkerer. Could thus be the next meta for him? Would it be over powered? To think that getting a notification that a gen is about to pop. You can get over to it just before with no…
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Possible Side Objective
So as it stands survivors can either do gens, cleanse totems, or run from killer, or heal other survivors. My idea would be for each generator there is a circuit board. The circuit board is an option, not necessary to work on a gen. But a side objective before a gen is complete. There will be 1 gen linked to circuit board…
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New Killer Concept: Poltergeist
Poltergiest Ability Killer can become visible and invisible- while invisible if a suvivor is within 15-20 meter range, the killer can curse and syphon energy from the survivor. if the survivor stays put they become wounded (5s) base. add-ons can lower the timer. The curse stays until the end of game. Like being shocked by…
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New Killer Concept : The Magician
Sam Calloway was born in 1805 in the big city of New York. A week after he was born his mother decided to give him up to an orphanage and was left on the door steps. Years go by Sam and the other children would suffer at the hands of the cruel staff. They would starve the children, beat them, and lock them away in rooms…