As usual, the game is thrown from one extreme to another. Instead of giving players a choice, it is taken away by making some perks unusable from the word at all. Instead of somehow equalizing the killers by means of coefficients and at least making additional activity, they raise the repair of generators. Under the slogan…
In anticipation of a big update, I've been thinking. And the developers understand that by raising the weak killers, they automatically make strong killers even stronger. let's look at an example. We have a conditional Hunter and a Nurse. Killers are radically different from each other in terms of gameplay and mobility. We…