In the PTB knights guards each had an individual cooldown, and even outside of the bug that allowed you to spawn guards while other ones were active it made his power feel less clunky. However, now he has a 10 or so second cooldown after using a guard for literally anything. A 10 second cooldown wouldn't be as bad if it…
In a PS5 custom match I downed and hooked a perkless bot, then left to chase another bot on the other side of the map. When I next got close to the hook the bot was able to unhook itself just as it hit second stage despite having no perks and me not having been close to it for long enough to build its anti-camp meter.…