I feel like, of any one mechanic in the game, no one has the capability to ruin a players day in the way flashlights do. Counterplay exists for them, and one or two survivors bringing in a flashlight to use it definitely are not a problem. However, if the survivor brings in a flashlight with intention to fish for blinds,…
as the title says. while a perk is in the shrine of secrets, you should get the effect owning it until it leaves the shrine. If you buy it, you instead use it at level two until shrine resets or you upgrade, etc. It's a good way to allow newer players to trial run perks, especially if you don't have someone to suggest…
this map needs to change. if a survivor goes down in front of a portal, the only way to pick them up is to face outwards… so you may not have picked them up at all because of flashlights. I was playing the unknown, a character with nearly limitless teleports, even running the slashed backpack to optimise teleportation…
Solidarity recently received a buff to its numbers, due to being fairly situational in how often you actually get to use it. while this has definitely made the perk more useful, I wonder aloud if it's the right direction to take perk balance. Based off of BHVR's past balance actions, I think their ideal game state has all…
just finished a match where three survivors got sacrificed and one made it out of the hatch. I only got a silver in devout. as I understand it, it's because one of them was on hook too long instead of getting hooked three times. this is ridiculous. If I hook every survivor once and win before they can save each other, was…
my biggest recurring frustration with this game is the lack of ability to compliment other players. People tend to vacate the post game quickly and there are not many means of communication you have other than in-game actions, which can be, up to interpretation. What I would like to see is a system to send one of a few…
I hate it so so much I just want to use chat. I no way to dismiss it other than leaving the match