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End game with the last remaining HUMAN survivor disconnects or dies...
For the first time, I just had a game where 3 people disconnected mid-match. I proceeded to hunt down the remaining human player believing (hopefully) that would end the game, but it did not. I had to proceed to hunt down 3 computer bots I never asked to play with. At least let me as a killer disconnect at this point…
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It really bothers me that...
My choice when confronted with a DBD cheat user is to either walk away from the game while they waste N minutes of my time, or leave the game and suffer the disconnect penalty. I love the game, but damn BHVR, your inaction on this matter is making it harder to return each time.
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Nurse bugs in the latest patch
I wasn't recording at the time, so I'll describe what I encountered and hope that others have seen it and/or have video of it as well. Playing several nurse games tonight after the All Kill chapter came out. PC/Steam player. A) Blinks are not working right. Distance and/or hold time seems to be somehow affected. Also got…
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A new perk idea
As a killer, one of the biggest frustrations / wastes of time in a game is the smartass survivor at the end who teabags by the gate until you hit them one last time. My suggestion for dealing with this is to add a perk - so it's not always active, the killer has to sacrifice something for it - that causes any survivor who…
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About that bloodweb change...
I suppose it could just be my luck, but I don't think increasing the number of perks available in the bloodweb at 40 and 50 is really an effective change if the entity beelines for all 4 perks as soon as it appears. Even with 4 perks in the bloodweb, I'm still *very* lucky if I get 2 nine of ten times through. Anyone else…
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Is it just me or has the # of gen-rush groups exponentially grown lately?
Over roughly the past month, I'd say 4-5 games a night, I run into these groups, SWF or not, that seem hellbent on rushing gens and escaping to the point that there's really very little reason to actually play the game. There's no one person trying to give chase the whole game, there's no one person getting hooked for the…
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Simple suggestion for next patch.
Devs, this will be the easiest fix of your life. It's a simple UI change and a flag in the match making algorithm. It'll probably take 5 minutes to code and 30 minutes to add the UI elements. It solves the one issue of balance that is both A) completely outside of your control and B) completely your fault for the bad…