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Re: Tunneling is REALLY bad -Edited
"you aren’t really intentionally losing collision when getting a hit. It's not working like this." My guy. Go into a game. Run around. Be hit. Observe that for a few seconds, you can r…2 -
Re: So... when is the anti-tunnel and anti-slug measures BHVR promised is coming in...?
On top of that, Nightlight has been counting abandons as escapes. And BHVR stats ignore games with DCs. So it's really nice that all the stat tracking we have comes with massive caveats to make …8 -
Re: Tunneling is REALLY bad -Edited
First, whether an object is moving or not makes zero difference. That is completely nonsensical. Second, old Dead Hard already had duration based i-frames. It's something that was literally alre…1 -
Re: Tunneling is REALLY bad -Edited
This is hardly an insurmountable problem. Also remove the survivor's hitbox with Elusive, and now they can't do that. Which would be a healthy thing to do anyway with ######### like hitting…0 -
Re: Current map balance (post 9.2.0) - with tier-list
There's a big difference between feeling killer/survivor sided and actually being killer/survivor sided. The Game, for example, is always cited as survivor sided because of the pallets, but look…2