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Distortion Isn't Working Correctly With Myers Mirror Add-ons
Seen on Steam, but I presume it's all versions. How to replicate: Used Vanity Mirror, but confirmed it occurs with Scratched Mirror too. Expected behavior: When you use your stalk to see survivors through walls, it consumes a Distortion token and activates Distortion. Actual behavior: If the survivor is not occluded,…
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Slice and Dice can be held infinitely
Example here: https://x.com/TrustInGodly/status/1825191739419664756
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Game Elements Aren't Being Properly Removed
I was originally just going to report about Dredge's remnant never being erased so there was a black cloud permanently in the rest of the match, but when I thought about it, a ton of various game elements aren't being properly erased, just like the Knight patrol beacons. Dredge's remant. Memory Shards continue making noise…
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Out of Bounds Clipping When Healing Survivors in the Dying State
Survivors snap into position when healing a survivor in the dying state, which can enable them to bypass walls, get out of bounds, and hold the game hostage. Example/Demonstration is here: Another example is in this thread:
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RPD is packed with collision issues
Other people have reported gens in main, but many corners of the map are utterly nutterly broken and can be used to hold games hostage.
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Guards do NOT detect bot loud noises
Steam. On Ormond. A Bill had disconnected. Dropped a guard, Carnifex I think, but am not certain, on the outside of a Jungle Gym tile with the pallet dropped. The pallet was 100% in its patrol radius (wasn't moving basically). The bot was able to fast vault back and forth across the pallet without triggering the guard.
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Hag Trap and Clown Bottle Sounds are Global
This bug has been in the game for multiple years at this point, going back to when Nemesis was similarly bugged. Examples: https://youtu.be/0tgPb3Ki_I4?t=194 Notice if you go back a couple years, the sounds are only if you're nearby. Examples: https://www.youtube.com/watch?v=cJPoYAfUZ1Y
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Hemorrhage Status Effect Causes Failed Skillcheck Animation/Sound When You Stop Healing
This bug has been in the game since the Hemorrhage status effect was changed. It affects all forms of healing, medkit, Self-Care, and altruistic. No other interactions work this way. eg Survivors don't recoil when leaving a generator affected by Hex:Ruin or Fuming Mix Tape. Canceling a Jigsaw Box search doesn't make you…
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Deja Vu and other gen aura perks prevent you from seeing gens with Trail of Torment on them
Trail should override Deja Vu, not the other way around.
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Corner hooks in RPD hallways can be bodyblocked
A killer standing in front of the hook is able to completely bodyblock it and prevent an unhook. There is not enough room to move around them, nor enough space available to be able to unhook. Two of us were both trying from opposite sides (it was a Singularity), and neither of us was able to unhook while he just sat there…
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7.2 - Fast Vaults are still bugged by gender
Male survivors are still vaulting a different distance from female survivors. Female survivors are back to the bugged fast vaults from before they were lengthened and are ending them pressed up against the window, while male survivors are moving and being positioned as they were prior to the uber vaults. Example here:…
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Trail of Torment does not turn off when generator is blocked
A blocked generator is not regressing. Trail of Torment's desciption is that it turns off when a generator is no longer regressing. Other perks, such as Rookie Spirit and Surveillance, consider a blocked generator to not be regressing and will not display them. This is inconsistent behavior. Furthermore, survivors are…
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Knight and Demogorgon have race condition errors using their powers
How to duplicate: Knight: Position guard in front of an interactable or on top of a downed survivor, activate patrol and immediately interact. The Knight will either teleport to the interactable, just interact with it from his current location, or if on top of a downed survivor, teleport the survivor to him. Demogorgon:…