-
Re: Balancing the game around 60% kill rate makes no sense
Because ideally the goal is to emulate a slasher flick: Killer kills a couple people and the last one(s) alive escape. Then based on skill players being able to shift that to a degree. Unfortunately,…1 -
Re: yay guys, more anti-killer changes coming soon
Doesn't necessarily mean it'll only be the stick. Could introduce carrots in there too.-1 -
Re: Issues with basekit mori
I also still don't get why they don't take into consideration Hooked Survivors either. Just means in the event that the last two are down or one is hooked and other chased, it falls onto the Hooked s…0 -
Re: Slugging/Tunneling/Camping limitation system concept
Perhaps Broken isn't necessary, just wanted to make absolutely sure it's not an option that becomes a meta-choice over trying to pick up (Survivor Healing) a dying Survivor. Yeah, presentation is up …-1 -
Re: Slugging/Tunneling/Camping limitation system concept
I wasn't the one that ended an introductory response by saying all losses are simply skill issues and insinuating I'm part of the younger generation and spoilt. And I'm not putting words in your mout…-1