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Re: About the "slug meta"
Because slugging hasn't changed. Hooking has indirectly, as you said, and that's why people are now seeing that it is better to just slug than hook. Seriously, you either misunderstood my point (read…1 -
Re: About the "slug meta"
6.1 was released almost 3 years ago, it was a 0.3 seconds buff and a 0.2 seconds nerf, it was precisely after that patch that they added and removed all the things that make slugging worth more than …1 -
Re: About the "slug meta"
This What part of it made dealing with a 4-man SWF easier? and this And how does anti-loop help specifically to deal with a coordinated 4-man SWF? are different things. Yeah, that's why they are two …3 -
Re: About the "slug meta"
[…] So if you then buff killer up to A grade to be right next to swiffer, then it's clear the game is generally balanced around A grade now, no? […] You are assuming that those changes were made to p…2 -
Re: About the "slug meta"
The destruction of old maps. […] Tile spawn logic rework. What do you mean by "destruction"? The removal of infinite loops? Reducing the size of gigantic maps so killers with low mobility d…6