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Re: Design Preview | The Skull Merchant
I was going to do a post about my opinion on the changes, but JCglitchmaster posted a video that explains pretty much all of what I was going to say, so here it is: The only thing I would add is that…3 -
Re: About the "slug meta"
If you have two characters with a power level of 50, and a third with a power level of 75, you would not be remiss in saying that the game is balanced around a power level of 50. […] You did the exac…1 -
Re: About the "slug meta"
By making maps smaller, they forced the tiles (and gens) to be closer together. […] What makes this a change that makes the game balanced around "SWF vs Killer"? DS being 3 seconds and usel…1 -
Re: About the "slug meta"
And what changes had they made in these recent years that had rebuilt killers to deal with 4-man SWF and shifted the game to be balanced around them, exactly? Just curious…1 -
Re: About the "slug meta"
Again, if everything that BHVR has done to hooks, regression perks, and mechanics without touching gen progression since 6.1 has nothing to do with it, then why is it just now that people are realizi…1