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Re: Dbd NEEDS to make new/casual players happy to survive long term
As far as I know, and as you mentioned, what caused the long queue times wasn't the skill ceiling but the literal balance of the game, as the monster was at a total disadvantage, so people just …1 -
Re: Dbd NEEDS to make new/casual players happy to survive long term
That's not even true. Monster was basically a moving target for the teens in the so-called "ambush meta", which made nobody want to play monster, which resulted in the game not having …3 -
Re: AFC Progress Should be Visible on HUD
Dude, are you into necromancing or something?1 -
Re: Dbd NEEDS to make new/casual players happy to survive long term
The biggest proof that you are wrong: DbD itself. Being one of the less noob-friendly games out there by design, it has survived with a stable playerbase for 9 years. One of the others biggest proofs…7 -
Re: BHVR devs don't play killer: Prove me wrong.
I already explained multiple times why slugging was an effective way of applying pressure in comparison to hooking and why, with the new changes, it not only is not an effective alternative anymore, …0