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Re: The First - Killer Perks Feedback
Please stop making "cleanse one and done" hex perks. They still feel super awful when survivors find them quickly, and essentially deactivate the perk for the entire rest of the game. This …11 -
Re: Toolbox Discussion: Would You Rather...
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4042308#Comment_4042308 You still want the increased skill check chance to exist, which is what scales too much with Hyperfocus Replacing t…-3 -
Re: Toolbox Discussion: Would You Rather...
Toolboxes need to be reworked to bridge the gap between a toolbox by itself, and a toolbox stacked with perks and addons. Because a regular toolbox by itself is fine. But a Commodious Toolbox, stacke…-8 -
Re: Killers win if they kill 1 survivor early
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041939#Comment_4041939 The old hatch rules often encouraged killers to slug the last 3 survivors instead of the last 2 survivors, because …-1 -
Re: Is spawn logic still broken?
The "survivors spawn together" feature never properly worked. And sometimes the killer spawns in the middle of the map, and the killer just doesn't know which direction the survivors a…1