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Is the forced short M1 attack intended or a bug???
Is the forced short M1 attack mechanic, that can steal hits from the killer, an intended feature or a bug? I opened the below bug report literally 12 months ago, and it’s still “under review”. Will BHVR ever tell us if this is a bug or not? Forced short M1 attacks can steal hits from any killer, and it could happen in any…
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Killers are forbidden to lunge if they are too close to a survivor, which can steal hits.
Killers are forbidden to lunge if they are too close to a survivor. It doesn't matter if a killer is holding a direction and the M1 button at the same time, because the game will force a short M1 tap attack if the killer tries to attack while right next to a survivor. I'd even claim that many of the aim dressing complaints…
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Survivors will know when Ultimate Weapon reveals them…..
Survivors will still know when Ultimate Weapon reveals them, because the perk still inflicts blindness. Can someone from BHVR explain this to me? Is the blindness effect being removed?
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Making an event that adds splashes of red to the game, is AWFUL
Making an event that adds splashes of red to the game, is AWFUL. One of the biggest criticisms of maps like Borgo, is that having too much red on a map makes it difficult to see red scratchmarks, red pools of blood, and red auras........ and BHVR takes this feedback, and creates an event that's dedicated to adding splashes…
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Clown’s iri pinky addon is a huge nerf
Clown’s iri pinky addon is a huge nerf. Going from 3 bottles max to 1 bottle max, is a huge nerf. Trying to hit a moving survivor directly with 1 bottle isn’t very realistic, and often Clown would indirectly hit a survivor with a bottle, to slow them down enough to land a direct hit with a bottle. Huntress only having 1…
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Islands of Insight is a new Behaviour Game?
Islands of Insight is a new Behaviour Game, that's being released this month? I've seen zero advertising on this, and it just popped up on my Steam list because I've played Outer Wilds. I saw so much advertisement for Meet Your Maker, and I don't understand why I only found out about this game because Steam considers it…
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Can the Myers grab kills get a big nerf, since Sadako and Pig got their alternate kills nerfed?
Can the Myers alternate kill get a big nerf, since Sadako and Pig got their alternate kills nerfed? ...Sadako gets a super nerf to her condemned kills, to make it much much easier for survivors to avoid getting condemn killed... ...Pig is getting a super nerf to her trap kills, to make it much much easier for survivors to…
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Can we have an FoV slider that isn't the bare minimum effort?
Can we have an FoV slider that isn't the bare minimum effort? This is the only major quality of life or accessibility feature announced for killers, and it feels like no one cares. The FoV slider should also be a quality of life feature, and it should go up to 110 horizontal FoV. I've played so many games with FoV sliders,…
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Merged: Excessive hiding will be the strongest counter play for 3-gens
This discussion has been merged.
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Can we have an experiment for showing perks in lobbies, like how we experimented on hiding prestige?
Does everyone remember when BHVR had the experiment for hiding prestige levels in lobbies, where some people were part of the experiment, and prestige levels were hidden from the lobbies? Can we have an experiment, where some people can see other survivor perks in lobbies? It would just be an experiment, where only some…
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Can BHVR make game changes to encourage survivors to work together, to help bridge solo q / SWF gap?
"Q: Although the gap between SWF and solo survivors has been reduced quite significantly since the addition of the survivor activity HUD in 6.5.0, there is still a notable power imbalance. In my opinion, this is caused particularly because of two reasons: (1) the lack of shown progression for non-repairing and non-recovery…
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Main event going from 3 hits to 8 hits is terrible. Trickster just went back to being a worse Huntre
Main event going from 3-6 hits, to 8 hits is terrible. Trickster just went back to being a worse Huntress. 1) Main event requiring 8 hits means that if he's chasing someone that's injured, he can waste the main event if no other survivors are around, because main event will often unlock right as the survivor gets knocked…
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The super green tint should be removed from Hawkins
The super green tint should be removed from Hawkins. It's outdated, and we don't need maps that have a super saturated glowing effect. It's also annoying when the map just keeps switching between normal tint and super green tint, because the super green glow is sometimes just randomly sprinkled throughout the map in small…
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Survivors shouldn't be able to just run straight through the middle of a Skull Merchant drone...
Survivors shouldn't be able to just run straight through the middle of a Skull Merchant drone, to avoid getting scanned. Currently, the laser beams attach to a drone, but the drone itself doesn't contain a laser hitbox, so survivors can just run through the drone itself to avoid getting scanned by a laser beam.
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Low Power Mode should still allow Skull Merchant to use the "rotate drone" button
Low Power Mode should still allow Skull Merchant to use the "rotate drone" button. With this suggestion, the drone would, by default, not rotate at all. But if Skull Merchant used the "rotate drone" button, then the drone would start rotating. If a drone is rotating, and Skull Merchant wants it to stop rotating, then she…
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How long do we think ASAP will take?
How long do we think ASAP will take?
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Does anyone have the specific details for the new anti camp mechanic?
Does anyone have the specific details for the new anti camp mechanic? The patch notes are so vague on how the anti camp mechanic works... 1) What are the difference ranges involved, and how much unhook progression does each range give? 2) How does the unhook progression gain rate get affected by 1, 2, or 3 unhooked…
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Are we really not getting an update on the FoV slider?
Are we really not getting an update on the FoV slider? So we're getting reassurance that anti-camping and anti-3 gen mechanics are being developed, but zero updates on the one and only announced quality of life change designed for killers? And we still have zero information on whether or not the anti-camping and anti-3 gen…
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Calm Spirit blocks Ultimate Weapon
Calm Spirit blocks Ultimate Weapon, even though it wasn't like this before today's patch, and the patch notes didn't mention this at all. The perk text says "scream and reveal", which means should be independent events. The reveal should still happen even if the scream is blocked. Killers finally had a decent tracking…
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Spirit's cooldown reductions addons don't stack properly, and give less value than they should
Spirit's cooldown reductions addons don't stack properly, and give less value than they should. I would think that stacking the two best cooldown reduction addons would make her power recharge at least twice as fast.... but it doesn't. I'm not even sure what math the game is trying to use.
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Buckle up shouldn't combo with For the people
Buckle up shouldn't combo with For the people. Killers will knock a survivor to the ground, and another survivor will For the people the grounded survivor while the killer is in attack cooldown, and now both survivors have endurance.
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I thought BHVR wasn't going to add more "looking down" situations?
I thought BHVR wasn't going to add more "looking down" situations?
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Made For This is making dead hard popular again, and it's awful
Made For This is making dead hard popular again, and it's awful. Made For This should cause exhaustion when it's successfully triggered, so that it can't combo into exhaustion perks. Seeing dead hard in almost every game is awful. I thought we had two meta shakeups that were supposed to have gotten rid of this perk? So now…
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Increasing the fog on the new map, makes the map worse
Increasing the fog on the new map, makes the map worse. When people complain that it's difficult to track survivors on the new map, the solution isn't to create fog, to make it even harder to see survivors from a distance. And besides, we need a lot less clutter, and not the ILLUSION of a lot less clutter. This map bugfix…
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The headache-inducing parts of the new map weren't fixed
The headache-inducing parts of the new map weren't fixed... 1) Why is the map so red? Trying to track red scratchmarks and red pools of blood, on a red map, is a recipe for eye strain and headaches. The map colors should be ambience only. Map colors shouldn't be a game advantage for survivors, by causing so many headaches…
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Can the FoV slider have options for vertical FoV and horizontal FoV?
Can the FoV slider have options for vertical FoV and horizontal FoV? FoV consists of two separate components, vertical FoV and horizontal FoV. Currently, both of these are below what they should be.
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There was absolutely NOTHING mentioned for killer gameplay or accessibility improvements!
There was absolutely NOTHING mentioned for killer gameplay or accessibility improvements! Let’s review the scoreboard: Survivor gameplay and accessibility improvements: 1) Survivor HUD 2) Visual Terror Radius 3) Anti-facecamping 4) DC Survivor bots Killer gameplay and accessibility improvements: 0) Absolutely nothing!!!!!!!
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We need an option to change scratchmark, blood, and aura colors, independently of the map colors.
We need an option to change scratchmark, blood, and aura colors, independently of the map colors. And we should be able to preset these colors per map, so each map automatically loads with our preferred settings. Borgo and the new map have way too much red on it, and trying to see red scratchmarks, red blood, and red auras…
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I can’t believe Dead Hard got such a tiny nerf
I can’t believe Dead Hard got such a tiny nerf. Dead Hard has been the #1 complained about survivor perk for months, and the new nerf still allows survivors to easily get multiple uses per game. How is this fair at all? All the good gen kicking regression perks got massive nerfs, but dead hard gets such a small nerf that I…
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Blight's collision was almost fixed on the red forest realm...
I checked today's bugfix patch notes, and it mentioned collision fixes on the red forest realm..... Many objects that stick out below Blight's waist got fixed. There are a few objects that still have problems. Can those get fixed, and then the rest of the realms get fixed? Example of a rock that still has broken…