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Re: Is playing like this really necessary?
Ah yes, then we're talking about the same thing: https://forum.deadbydaylight.com/en/discussion/61114/community-community-data-requests ? More than half of survivors are solo queue.1 -
Re: Nerf the crutch survivor perks, and watch the survivors escape rate take a nosedive.
No, they don't. Many killers vastly overestimate how many SWFs they go up against; most players (more than 50%, the last time I saw data on it) solo queue, and then it's steep drop to a ful…2 -
Re: One Reason Why There Are So Many Anti-Loop Killers
A hide and seek design intention isn't reflected in the scoring mechanics, though. Hiding offers little reward; the scoring system pushes you toward getting into a chase, staying in a chase as l…1 -
Re: One Reason Why There Are So Many Anti-Loop Killers
That's not reflected in the survivor scoring system. To keep all the points accrued during a chase, a survivor has to escape it. If they're downed, they lose half. A 50% penalty is not ackn…2 -
DLCs Unavailable via Steam Family Sharing
I've seen that PS and Stadia users have a similar problem, but it's also an issue between Steam accounts shared via Family Sharing. DLCs purchased on AccountA aren't available on Accou…6