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Re: Improvements to animations
Yes, an animation pass could do the game a lot of good. Don't want to change things for the sake of changing them, but there is room for improvement for stuff you mention like the healing animat…3 -
Re: Killer feels horrible to play at the moment.
A few of my personal tips for developing gamesense, because that seems to be where you're struggling at the moment. A lot of it's instinct, but there are some things I can think of: Finding…3 -
Re: "The Entity's Hunger" - A Potential New Way To End Matches
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035940#Comment_4035940 That's a good point! The edit on this post was it originally being 20 seconds, but then I remembered Unbreakab…1 -
Re: Ao Oni chapter for Dead by Daylight
I like this kind of RPGmaker horror stuff too, but to be honest Ao Oni never stood out to me that much for anything except being popular, and the Oni itself feels very difficult to translate into DbD…1 -
Re: Lightborn Rework Pitch 2.0
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035633#Comment_4035633 ^ This. If we're nerfing Lightborn, I want it to retain total usefulness against bully squads, and the only si…0