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Lexilogo

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Lexilogo
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  • I appreciate a fellow rocket launcher believer, but I don't think it needs to be a rework to the base character, I would prefer it be an iridescent addon or something. When you hit Tier 3, grab it from a vaccine case, you get significantly slowed while carrying it, and can shoot an AoE instadowning shot only once, then you…
  • This would've been a totally fine idea around launch, but there are way too many Perks now for this to be balanced, sorry. There are some Perks which require that full upgrading for the Perk to justify itself in comparison to others, but many other Perks have upgrades that just make it a bit more convenient, a bit faster…
  • For the purposes of maybe getting an interesting discussion, I will skip over the usual objections that come up re. facecamping, and just try to throw out an idea on how it could be implemented: If a Survivor progresses from hook Stage 1 to 2 via the hook timer, The Entity also creates a "ghost" of that Survivor on another…
  • Various memory entry numbers are skipped all the time. I wouldn't read into it too much, just that the bigger numbers are chronologically later than the earlier ones. So, skipping 1751 indicates there's a small time jump forward.
  • Yeah, I'd honestly want her as the first target of a 2nd Archive to try and wash out the bad taste of her first one. She's all over the place right now.
  • Definitely agree but it should be something more simplified like a ping wheel. Full text can come in the lobby or post-match chat. Yes, though I don't think grinding currency against the AI should be a thing. At most, it could be time-limited, like 1 AI match per day grants Bloodpoints. Ultimately the progression system…
  • I think you're probably just blanking because there's a lot of other games besides Dead Rising that give rewards either directly for doing achievements, or as a bonus alongside achievement conditions. (Dead Rising was one of the rare ones to go absolutely crazy with the concept, though.) Anyway, while I think rewarding…
  • A lot of other items also do, but I agree that Flashlights probably need them more than the others. Some generic ideas for what Flashlight addons could do: Reveal the Killer's aura to all Survivors for something like 10 seconds upon blinding (IMO this is what Odd Bulb should do, as "you blind even faster!!!!" is a godawful…
  • No, BHVR aren't "planning on introducing a new perk focused on traps", they changed it specifically because they DON'T want any Perks like that, like how they changed Slippery Meat. An anti-trap perk made a lot more sense back when 1/3 of the game's Killers were trap focused, now they're the overwhelming minority. This is…
  • Perk 1 feels like it's got Zanshin Tactics syndrome in that Survivors and Killers don't value the same effects equally. Silencing your animation sounds really doesn't have that much value whatsoever except MAYBE for Clown once in a blue moon, and even then it's interfered with by the Terror Radius and Red Stain which'd…
  • Hello Dwight, I want to play a game. You're a coward, so I want you to stick your hand into this jigsaw box. It's a dangerous contraption, but if you are to survive, you'll have to power through the pain. Of course, what Amanda/Billy the Puppet doesn't tell Dwight is that if Amanda has the chance to prep games, she no…
  • Like all legitimate currencies, they're made in Yung Venuz's image, because Yung Venuz is cool.
  • Well, The Entity messed with his powers so I don't think it's a guarentee. I actually think Pyramid Head has the highest chance of an escape, as he's already carving up the fabric of the Entity's Realm and allowing Silent Hill's influence to break into it constantly in Trials. And, based on the fact he alongside Myers can…
  • I don't think the issues here are as bad as you think they are. Dwight spends almost his entire story being terrified and only tries to do something once he's put under high pressure, gaining a kind of surreal confidence before reverting back to his timid self. Fits his Archive to a T. With Ace there isn't really a…
  • There's actually a fairly large ongoing theory thing regarding some of the Killers without that much of a motivation, specifically the "white eyes" theory. Some Killers' designs appear to have supernatural elements to their eyes, some people theorizing this hints towards the Killers lorewise seeing an altered version of…
  • I've suggested a similar Perk in the past and so am definitely in favor of the concept, but it should work exactly like a regular Exhaustion Perk IMO. 150% speed, regular duration for the effect and the Exhaustion, no Obsession chance increase. The Perk is already more than balanced out by the specific Item requirement and…
  • Survivors carrying 8 toolboxes into a match would be a bit much, BUT I could see it working as a Perk like: Pack Mule You can carry a second Item in your "Pack Mule" slot. The Pack Mule Slot is always empty at the start of a Trial. To swap items between your Pack Mule slot and regular Item slot, while remaining still and…
  • Milo did a pretty good job point by point so I'm just going to focus on the most impactful thing here, the good old "just make gens take longer!" idea that needs bonking again. But not before saying, seriously dude, "removed spine chill for being ineffective/filler" has pretty much revoked your Common Sense License. Okay,…
  • Technically buffs and nerfs, at least when the Killer enters the Realm, ARE canon, due to the Nightmare on Elm Street chapter stating Freddy's powers were altered by The Entity. The answer's pretty straightforward too and pretty similar to BHVR's, it's just to keep everything interesting.
  • I want a shark costume for Trapper now.
  • Nah, The Fog's pretty clearly not from a seperate being, but comes from The Entity. It can be used against The Entity's wishes, but that's because The Entity is such a sprawling dimensional behemoth that it doesn't have absolute control over every part of itself. Talbot Grimes' wacky torture adventures prove how big its…
  • You're not describing Prove Thyself though? You're just describing Survivors playing the game in general. All Prove Thyself does is make teaming up on gens less inefficient for Survivors but it's still inefficient and carries risks. I'm far more afraid of 3 Survivors split on gens while I'm chasing someone than 3 Survivors…
  • First, before even engaging in this conversation, it should be said that playing Killer SHOULD inherently be more difficult than playing Survivor. As a 1v4 symmetrical game, the team of 4 NEEDS more wiggle room for inefficiency to create a balanced game, because a team is going to make more mistakes than a single person.…
  • Yeah, I can get behind a "no scratch marks" item. Breaking up the Medkit meta a little could go a long way. Alternatively, a function like this getting implemented to Flashlights might be interesting. I always thought Odd Bulb being another "blind faster" addon was iffy, if it made blinds + batteries worse but had the…
  • I can definitely get behind this for Perks like Huntress' Lullaby that are underpowered. NOED gets this treatment so less powerful Hex perks getting it would be fine. I also agree the main issue with Hexes is the literally 0 value situations. Killers are more than willing to equip Perks that will become dead over time,…
  • Honestly I don't think Gearhead's concept deserves entertaining as something worthy of trying to redeem? At least a mega-trash Perk like Monstrous Shrine has a concept I think is worth trying to salvage, but Gearhead, despite not being totally unusable, still just grosses me out on a primal level with how bizarre it is.…
    in Gearhead Comment by Lexilogo June 2021
  • I'm on the same page, graphical updates are actually necessary and probably the closest thing to a "health update" that BHVR are currently doing. I think the addition of things like breakable walls are the reason why people have, justifiably, grown to resent the map overhauls. Breakable walls are frankly anti-fun in their…
  • OP did suggest removing Perk tiers, "axing ranks 1/2". I definitely think it'd be the right move for the game as a whole. The only possible concern is that it cuts out a lot of progression for people who don't own DLC, but: The game has multiple systems to enable people who haven't bought DLC to earn the content through…
  • If anyone out there genuinely thinks Wraith is overpowered, I think they should stop playing for health reasons, Spirit or Nurse might give them a heart attack or something.
  • How about we just delete Perk Tiers, because: They were essentially a crutch for DbD's lack of Perk variety, an issue the game no longer has (you can argue that without DLC the game's total perk # hasn't gone up by all that much, but iri shards have somewhat bridged that gap) They limit Perk design (because every perk…
  • I honestly think this would be a bit too good. One would think it'd be okay since it would only hide information, but I think Windows of Opportunity kinda teaches that awareness of environmental props, even at very high levels of play, is ridiculously important for Survivor. It would require playtesting to properly figure…
  • I don't mean to make this a whataboutism, but I really don't consider Trapper's Iris "insta-wins" especially when compared to other Killers. Doctor or Spirit I think you can make a good argument have Iridescents that go overboard, but if you ask a Trapper main what his most effective, consistent addons are, I think a lot…
  • Like the Iridescent Head changes, this buff is really only a matter of time, BHVR have just been stalling on doing it for no reason for a few years. Also, great replacement addon idea, I've really wanted Trapper to get some kind of "walk through traps" addon for a while now.
  • It's a veeery specific concept. Only on window grabs on the Killer Shack, which isn't even present in every map? With that said, if you extended the concept to any grab (any vault grab, any generator/interaction grab, and any locker grab) then I'd genuinely be in favor of it. Rare kill animations you don't usually get to…
  • I'm not massively opposed to this as I don't think it'd upend DS' balance or anything, but I still think I fall on the side of not supporting a change like this. I mean, if you tried to heal under the hook and got punished for it, I think that's more down to your personal mistake than it is a real weakness of the Perk. Not…
  • I really think one of them should be a Killer, as it'd be a nice way to have a Killer more interconnected with other parts of the game's story. Most of the time, each Killer's backstory is totally independent from everything else about the game, and could just be standalone. I also don't think all of them should be in the…
  • Jack could have some dialogue but usually the trend in DbD is to have almost entirely silent Killers. Trickster is considered talkative by the game's standards and he has very few lines. Of course, "Welcome to the family, son" could be fit into a Mori, but there's a serious issue (this requires me to explain the plot of…
  • Well, BBQ & Chili is the prominent example. I guess I'll explain my point in more detail. It's THE most popular tracking Perk not because it's the strongest one (I think most people would agree Whispers is stronger and more consistent, though I do want to emphasise that BBQ without the bloodpoints would still be quite…
  • I've said this one before on other BBQ posts, but familiarity breeds contempt, and it's really as simple as that.
  • Considering that BHVR have consistently had Pig's RBTs not disable Hatch escapes in any way, they definitely wouldn't apply Hatch blocking to the Dream World. Though, not being able to see closed Hatches wouldn't be too much of a balance issue. It'd still be a buff (current) Freddy doesn't need, but I generally like Freddy…
  • A lot more people are probably going to start telling you this, but there WAS a patch where BHVR made this change and people hated it. Flashlight saves were way too lenient and frequent at a casual level of play, it totally messed up the dynamic of the overwhelming majority of matches. It's a simple skillgap, but it's a…
    in Closed Comment by Lexilogo April 2021
  • Should really put a warning on this thread. This level of edge needs a kevlar vest to experience safely. Joke aside, I don't think I need to tell you this doesn't fit into DbD's artstyle. The brace around their arm looks like a Power Glove, it really doesn't fit. A loud neon look for a Legion skin has been wanted for a…
  • I really don't see the issue with this. I appreciate I might just be ignorant, but how many Killers think to themselves "Oh, that's the Obsession, I'm gonna tunnel them."? If you're running a specific Perk that annoys them like Object or Decisive Strike, it can absolutely happen, but these Killers (presumably) understand…
  • The fastest and IMO most sensible way to counteract perk bloat would be to remove Perk Tiers as a system. All T3 versions of Perks just become their normal versions. This would also indirectly improve perk design, as they'd get a little less restricted. (right now, all perks need to do something that's upgraded via tiers)…
  • I don't mean to defend the current state of Trickster, but to play devil's advocate, I believe the idea is that Survivors using cover to avoid knife hits for a while and heal some of their laceration progress is their intended counterplay to the Trickster's power.
  • Territorial Imperative would still be terrible. It's worth pointing out to others reading the thread that you did reword the aura activation condition, to a minor extent. (current is simply "entering the basement", you essentially make that "in the basement", though the still-present cooldown means that doesn't matter too…
  • The ideal solution is buffing items so we don't have as much useless junk, but I agree that even in a world where every Offering, Item and Addon becomes useful, a sell feature would be nice. Or some other way to do something equivalent. However, I'm not sold on the idea of refunding half of their cost at will. I think it'd…
  • What we've heard about this happening has been somewhat inconsistent (the only thing we know for certain is that all members of the Legion are together between trials), but if Killers ever were to see each other, I imagine that in most cases, they'd both realize the other is a servant of The Entity, and stay out of each…
  • It doesn't really gel with her backstory. Her bio describes things in this turn of events: Plague "resurfaces outside the high temple walls" Priests begin conducting cleansing rituals A few months pass until the priests have the disease Adiris becomes High Priestess thanks to a power vaccum and her selflessness Adiris…
  • The tokens system feels kinda redundant, because the 2-token effect is purely a Bloodpoints bonus and the Perk only does something practical at 5 tokens... And the Tokens aren't tracked via some unique condition, but via Generators, which makes it weirder. That isn't a dealbreaker or anything, it just feels messy. What IS…
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