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A Power Readability Improvement
This might seem like an odd time to bring this up, but I think it's becoming increasingly relevant as the game goes on. Powers are just WAY too big. Even for experienced players, Killer Power text often comes across as incomprehensible, and Power demonstrations are far more valuable to allow you to understand what a Power…
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Lithe Buff Concept
After performing a rushed vault, the vault will be the fastest version possible, and you break into a sprint at 150% of your normal running speed for a maximum of 3 seconds. Causes Exhaustion for 60/50/40 seconds. Cannot be used while Exhausted. In layman's terms, when Lithe procs, if it was procced by a Medium Vault, it's…
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Wake Up Buff Concept
Once all Generators are completed, Wake Up activates (This would conflict with my suggested change and tbh it was always a pointless activation condition anyway) The Auras of the Exit Gate Switches, and any Survivors attempting to open them, are revealed to you within 128 meters. This benefit is shared by all Survivors in…
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Rebalancing Every Carrying/Wiggling Perk
To preface this, I believe most of these Perks should remain niche options. However, "niche option" and "worth taking" aren't mutually exclusive, so here's my attempt at making all these Perks more powerful and interesting, if not necessarily meta. Coincidentally, there's also exactly 4 of each of these Perks for both…
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Yet Another Legion Rework Idea
It might just be me, but it feels like everyone and their grandma wants to rework Legion, and is submitting their own rework concepts. Except BHVR, and they might never do it. There's several other Killers they want to touch up first, and Old Legion was so terrible for the game's health (and Legion in general is so…
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Dead Hard Nerf Concept
To lay the groundwork for why Dead Hard might deserve nerfing: In the hands of most Survivors, Dead Hard is fine. In the hands of the best Survivors, I think it's safe to consider Dead Hard a little too strong. The main issue here is not its intended invincibility dodge, which is reasonably mindgameable by Killers, but…
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Left Behind Buff Concept
When the Hatch is closed, you see the Hatch and Killer's auras for 5 seconds with a loud noise notification. (much like a popped gen or the powered exit gates with a bubble) This way, Left Behind provides a little extra information on the Killer's current position if you don't get the Hatch, making it a little more useful…
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The Case Against Breakable Walls [LONG THREAD]
Today marks the first anniversary of breakable walls' implementation, the day Chains of Hate went live. I think BHVR implementing them was an interesting way to change up maps a little, it's a natural fit for the game, and I even applaud their bravery with Dead Dawg Saloon, going so far as to even experiment with the…
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Slippery Meat Rework Idea
Alright, so Slippery Meat is dumb and terrible because: Deliverance is already the ultimate kobe perk. No RNG involved, very well balanced, and due to inconsistency isn't really in danger of being overpowered. Even if you run an extremely gimmicky setup to maximise the chances of Slippery Meat freeing you (4 people…
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Two Suggestions to Increase Survivor Greed
DbD has this really interesting interplay between how your economy is influenced by your performance in Trials, mostly on the Survivor's end, and I think there are two minor changes that could make this a little more interesting. The barrier to leave the Trial now has a new option: "Throw Item" replaces using your item.…
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Six New Perks
These aren't linked to any specific Killer/Survivor ideas, even though they kind of ended up along specific themes. Just fun things to read if you like hypothetical Perk concepts. Killer Perks Stay of Execution: If a Survivor is unhooked, and within 10 seconds afterwards would be put into the Dying State, Stay of Execution…
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Buffing Haemorrhage & Blindness
It's no secret that currently, these are considered status effects so weak, they might as well not exist. Blindness is extremely reliant on Survivors having aura read effects, which a lot of Survivors just don't run. There ARE plenty of decent aura reading Survivor Perks, and any aura reads from Keys or Maps won't work,…
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Let's Rework Demogorgon's Teachables
Characters having a selection of bad teachables is never good and Demo's got some of the weakest offerings out of the Killers. So, imma suggest how I would change all three of them, without breaking their themes of screwing with Generators. Surge Your eerie presence charges the air and interferes with technology. Putting a…
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Pig Addon Reworks
A lot of them suck, and a large saturation of bad addons make progression feel a lot less rewarding. Going to go through every one of them that I would change. Workshop Grease: Moderately increases Jigsaw Box Skill Check Trigger odds. (20%) Survivors that complete Great Skill Checks on Jigsaw Boxes are not rewarded with…
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I'd Like To See A Former Survivor As A Killer
This was an idea somewhat brought up in the "old lore" with Benedict Baker stuff but has never really been revisited since. I do appreciate that it's been all but stated the Entity spidertentacle-picks individuals it thinks would make good Killers/Survivors specifically for their roles now, but I really enjoyed the sense…
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Potential Decisive Strike Change
This isn't really with the intention to nerf or buff DS, but a change that suddenly dawned on me I want to throw out there, to see whether or not people would like this version of DS better. Instead of an activation time, Decisive Strike is active for a minimum of 10 seconds after being unhooked. From that point, if the…
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Gearhead
This might be one of the worst perks design-wise IMO in a while, maybe my least favourite Perk ever. Say what you like about other bad Perks, but Gearhead is trying to do what many better-designed Perks already do, and feels like it has a ludicrous number of activation conditions, not to mention the infamous nerfs from the…
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Hemorrhage Buff
While a Survivor is not being healed/mended and afflicted with Hemorrhage, their healing progress will slowly decay over time. (let's say at a rate of 2% progress per second, so if you 99% a heal it'll take ~50 seconds of doing other stuff for that heal progress to be gone) Random idea that I don't think would hugely…
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Reworking Some Bloodpoint Stuff (LONG THREAD!)
This started out as a simple "fix killer BP addons" post planned for the steam forums, that took a long time to write and was lost to the ether thanks to a computer mishap. Remaking the thread now, and seeing as this place seems better than the Steam Forums in terms of saturation of experienced people (I only have around…