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Re: I think survivor misplays and resource management are way more impactful, now...
I know that different styles of player react differently, but I'm finding myself a lot more inclined to assemble less oppressive builds, give hatch, etc - certainly not something you'd want…1 -
Re: Why does Dead Hard still prevent the Vault or Pallet Drop Action?
Earnestly I feel the pain, Head On is my exhaustion perk of choice and I get tilted hard whenever I am so close to timing it right that the locker bugs out and the killer pulls me out of the thing wi…1 -
Re: What do you hate most about this update?
I hate how much I'm enjoying it right before I go on vacation for a week 😫6 -
Re: Why does Dead Hard still prevent the Vault or Pallet Drop Action?
I guess? If it's no longer reliable it might be worth slotting a different exhaustion perk.1 -
Re: Why does Dead Hard still prevent the Vault or Pallet Drop Action?
Removing that animation lock would reintroduce the ability to 'dead hard for distance' by setting up a no-win scenario for the killer at a pivotal junction in the chase.11