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Re: Singularity is Miserable
Not a major concern, no. Swapping between pods to find Survivors is one of the ways they're intended to be used. Survivors in range would have always glowed white, making them pretty hard to mis…7 -
Re: Singularity is Miserable
I can share now that the dev update is out, there's some good news in there for you! The auto aim will be making a return in one of the following minor updates as an optional mechanic. Tapping t…8 -
Re: New Developer Update Is Decent, But I Do Have Some Concerns.
These are fair concerns to have. I'd strongly suggest trying it out on the PTB if you're able to and pushing it to the limits. If it does turn out to be problematic, that's the best ti…14 -
Re: Knight changes sounds like a big nerf?
You'll still need enough space for the guard to appear (so you can't be pressed right up against it), but you don't have to step back nearly as far!4 -
Re: Knight changes sounds like a big nerf?
To clear this up real quick, you do not need to draw a 10m path to order a guard to break something. You can still order a guard to break right next to a pallet or generator, and you can even be clos…25
